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<blockquote data-quote="MacConnell" data-source="post: 7033524" data-attributes="member: 6855223"><p><strong>Biding Time</strong></p><p></p><p></p><p>Sheldon helps Sannit search the areas.</p><p>[gm]The bats have returned to their hole in the back of the anteroom. Nothing of value can be found in the main room. The various pieces of hides are stained by blood and covered with bits of bone and flesh, some even invested with flies and maggots. The anteroom, where the Sorceress resided, is orderly, though the fire ruined the herbs that were hanging from the ceiling.[/gm]</p><p>[ooc]<strong>Items located through nominal search</strong>:</p><p>24 Tin Ingots</p><p>13 Zinc Ingots</p><p>11 Iron Ingots</p><p>8 Shiny White Stones</p><p>5 Shiny grey Stones</p><p>3 Shiny Yellow Stones</p><p>3 Shiny Blue Stones</p><p>2 Shiny Brown Stones</p><p>2 Shiny Black Stones</p><p>2 Nickle Ingots</p><p>1 Copper Ingot[/ooc]</p><p></p><p>[sblock=Detect Mineral]Range = Cohesion + Will, Sannit = 5 paces</p><p>Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Collegiate, Sannit = 42</p><p>No penalty since holding each type.</p><p>Copper = 42 - <a href="http://orokos.com/roll/488860" target="_blank"><span style="color: #b22222">01</span></a> = 43, instantaneous</p><p>Silver = 42 - <a href="http://orokos.com/roll/488861" target="_blank"><span style="color: #b22222">66</span></a> = -24, Time = 24 seconds</p><p>Gold = 42 - <a href="http://orokos.com/roll/488863" target="_blank"><span style="color: #b22222">37</span></a> = 5, instantaneous[/sblock]</p><p>[gm]Sannit detects that a small amount of copper can be found within the rock of the cave, but it would require mining tools to acquire. It is only about 5 ingots and not really worth the effort or reporting.</p><p></p><p>There is also a faint amount of detectable silver, but not enough to try mining.</p><p></p><p>No gold is detected.[/gm]</p><p>[sblock=Explanation of Fatigue]Way is manipulated in 2 manners, Constant or Active.</p><p></p><p>Constant is taken for granted and includes things like combat augmentation or sense danger. It does not require a specific comment by a character. Each character can maintain a number of constants equal to his health score. As GM, I keep track of this, but as the characters develop and diversify, I may need to be reminded in post.</p><p></p><p>Active includes things like generate heat, heal body, or detect things and requires a specific statement by the character. The number of active uses in a day is limited to the sum of the character's Body and Health scores. This is not usually a factor unless there is prolonged combat. This can also be difficult for me to track so that I will use a rough estimation.[/sblock]</p><p>After helping Sannit collect the findings, Sheldon addresses the group.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7033524, member: 6855223"] [b]Biding Time[/b] Sheldon helps Sannit search the areas. [gm]The bats have returned to their hole in the back of the anteroom. Nothing of value can be found in the main room. The various pieces of hides are stained by blood and covered with bits of bone and flesh, some even invested with flies and maggots. The anteroom, where the Sorceress resided, is orderly, though the fire ruined the herbs that were hanging from the ceiling.[/gm] [ooc][B]Items located through nominal search[/B]: 24 Tin Ingots 13 Zinc Ingots 11 Iron Ingots 8 Shiny White Stones 5 Shiny grey Stones 3 Shiny Yellow Stones 3 Shiny Blue Stones 2 Shiny Brown Stones 2 Shiny Black Stones 2 Nickle Ingots 1 Copper Ingot[/ooc] [sblock=Detect Mineral]Range = Cohesion + Will, Sannit = 5 paces Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Collegiate, Sannit = 42 No penalty since holding each type. Copper = 42 - [URL="http://orokos.com/roll/488860"][COLOR=#b22222]01[/COLOR][/URL] = 43, instantaneous Silver = 42 - [URL="http://orokos.com/roll/488861"][COLOR=#b22222]66[/COLOR][/URL] = -24, Time = 24 seconds Gold = 42 - [URL="http://orokos.com/roll/488863"][COLOR=#b22222]37[/COLOR][/URL] = 5, instantaneous[/sblock] [gm]Sannit detects that a small amount of copper can be found within the rock of the cave, but it would require mining tools to acquire. It is only about 5 ingots and not really worth the effort or reporting. There is also a faint amount of detectable silver, but not enough to try mining. No gold is detected.[/gm] [sblock=Explanation of Fatigue]Way is manipulated in 2 manners, Constant or Active. Constant is taken for granted and includes things like combat augmentation or sense danger. It does not require a specific comment by a character. Each character can maintain a number of constants equal to his health score. As GM, I keep track of this, but as the characters develop and diversify, I may need to be reminded in post. Active includes things like generate heat, heal body, or detect things and requires a specific statement by the character. The number of active uses in a day is limited to the sum of the character's Body and Health scores. This is not usually a factor unless there is prolonged combat. This can also be difficult for me to track so that I will use a rough estimation.[/sblock] After helping Sannit collect the findings, Sheldon addresses the group. [/QUOTE]
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