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<blockquote data-quote="MacConnell" data-source="post: 7122052" data-attributes="member: 6855223"><p><strong>Day 45: The Aftermath, Day 10, Part 2</strong></p><p></p><p>Dealing with Merin is decidedly a more serious matter. He is obviously fatigued as Sannit, but there is something more wrong. Indigo and Bolo decide to see if they can, together analyze the situation. Sheldon links in as they begin.</p><p>[gm]<strong>Analyze Ailment</strong>:</p><p>Range = Cohesion + Persona + Evocation + Psyche + Emulsion + Cognizance</p><p>Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic</p><p>Time for Body = 1 day / (Effectiveness + luck)</p><p>Time for Essence = 10 hours / (Effectiveness + luck)</p><p>Sheldon = 65</p><p>Indigo = 59</p><p>Bolo = 64[/gm]</p><p>[sblock=Analyze]Essence = 10 hours / (188 + <a href="http://orokos.com/roll/519883" target="_blank"><span style="color: #008000">91</span></a> + <a href="http://orokos.com/roll/519884" target="_blank"><span style="color: #008000">92</span></a> = 10 / 371 = 2 minutes</p><p>Body = 1 day / (188 + <a href="http://orokos.com/roll/519886" target="_blank"><span style="color: #008000">100</span></a> + <a href="http://orokos.com/roll/519887" target="_blank"><span style="color: #008000">72</span></a> = 1 / 360 = 4 minutes[/sblock]</p><p>[gm]With a bit of luck, it only takes a few minutes to determine what is ailing Merin. He has lost both his health and the essence involved in the relationship between the organ systems of the body and the whole.[/gm]</p><p><strong>Indigo expounds</strong>,</p><p>"<span style="color: #8b4513">Since Merin still has his mental faculties, this explains why he is concerned with our approach. Whatever those witches were able to do, it caused the same urges related to that disease those bats carried. We should treat this first, then his health, so that he loses the urge to consume flesh as his health returns</span>."</p><p></p><p>Sannit places his hand on Bolo's shoulder as they begin.</p><p>[gm]<strong>Fulfillment</strong>:</p><p>Range = Confluence + Will</p><p>Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic</p><p>Time = 1 day[loss / (target Health + Target Will + Effectiveness + luck)]</p><p>Sheldon = 66</p><p>Tor = 41</p><p>Merin = 53</p><p>Indigo = 59</p><p>Sannit = 47</p><p>Bolo = 64</p><p>Saemund = 51[/gm]</p><p>[sblock=Fulfillment]Time = 1 day / (0 + 9 + 381 + <a href="http://orokos.com/roll/519906" target="_blank"><span style="color: #008000">31</span></a>) = 1 / 412 = 4 minutes[/sblock]</p><p>[gm]<strong>Invigorate</strong>:</p><p>Range = Confluence + Will</p><p>Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic</p><p>Time = 10 days[Loss/(Target Will + Target Confluence + Effectiveness + luck)][/gm]</p><p>[sblock=Invigorate]Time = 10 days / (9 + 0 + 381 + <a href="http://orokos.com/roll/519907" target="_blank"><span style="color: #008000">54</span></a>) = 10 / 444 = 32 minutes[/sblock]</p><p>[gm]Merin's Confluence will return at a rate of 1 per 4 minutes while his health will restore at a rate of 1 per 32 minutes. Merin will need 40 minutes before he feels it to be safe to be around the others. The proximity of Myth and Turtle do not cause any issues. Myth stays by his side, pacing around occasionally to keep watch.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7122052, member: 6855223"] [b]Day 45: The Aftermath, Day 10, Part 2[/b] Dealing with Merin is decidedly a more serious matter. He is obviously fatigued as Sannit, but there is something more wrong. Indigo and Bolo decide to see if they can, together analyze the situation. Sheldon links in as they begin. [gm][B]Analyze Ailment[/B]: Range = Cohesion + Persona + Evocation + Psyche + Emulsion + Cognizance Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic Time for Body = 1 day / (Effectiveness + luck) Time for Essence = 10 hours / (Effectiveness + luck) Sheldon = 65 Indigo = 59 Bolo = 64[/gm] [sblock=Analyze]Essence = 10 hours / (188 + [URL="http://orokos.com/roll/519883"][COLOR=#008000]91[/COLOR][/URL] + [URL="http://orokos.com/roll/519884"][COLOR=#008000]92[/COLOR][/URL] = 10 / 371 = 2 minutes Body = 1 day / (188 + [URL="http://orokos.com/roll/519886"][COLOR=#008000]100[/COLOR][/URL] + [URL="http://orokos.com/roll/519887"][COLOR=#008000]72[/COLOR][/URL] = 1 / 360 = 4 minutes[/sblock] [gm]With a bit of luck, it only takes a few minutes to determine what is ailing Merin. He has lost both his health and the essence involved in the relationship between the organ systems of the body and the whole.[/gm] [B]Indigo expounds[/B], "[COLOR=#8b4513]Since Merin still has his mental faculties, this explains why he is concerned with our approach. Whatever those witches were able to do, it caused the same urges related to that disease those bats carried. We should treat this first, then his health, so that he loses the urge to consume flesh as his health returns[/COLOR]." Sannit places his hand on Bolo's shoulder as they begin. [gm][B]Fulfillment[/B]: Range = Confluence + Will Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic Time = 1 day[loss / (target Health + Target Will + Effectiveness + luck)] Sheldon = 66 Tor = 41 Merin = 53 Indigo = 59 Sannit = 47 Bolo = 64 Saemund = 51[/gm] [sblock=Fulfillment]Time = 1 day / (0 + 9 + 381 + [URL="http://orokos.com/roll/519906"][COLOR=#008000]31[/COLOR][/URL]) = 1 / 412 = 4 minutes[/sblock] [gm][B]Invigorate[/B]: Range = Confluence + Will Effectiveness = Essence + Mind + Confluence + Knowledge + Will + Wisdom + Collegiate + Academic / Theologic Time = 10 days[Loss/(Target Will + Target Confluence + Effectiveness + luck)][/gm] [sblock=Invigorate]Time = 10 days / (9 + 0 + 381 + [URL="http://orokos.com/roll/519907"][COLOR=#008000]54[/COLOR][/URL]) = 10 / 444 = 32 minutes[/sblock] [gm]Merin's Confluence will return at a rate of 1 per 4 minutes while his health will restore at a rate of 1 per 32 minutes. Merin will need 40 minutes before he feels it to be safe to be around the others. The proximity of Myth and Turtle do not cause any issues. Myth stays by his side, pacing around occasionally to keep watch.[/gm] [/QUOTE]
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