Melkantur: Male Dwarf, Hill Wiz1; Medium Humanoid ; HD 1d4+3 (Wizard) ; hp 6; Init + 2; Spd 20; AC 12; Atk + 2 base melee, + 2 base ranged; +2 (1d4+2, Dagger ); -2 ( 1d3+2, Unarmed ); -4 ( 0+1, Great Maul ); SQ: Darkvision (Ex), Dwarven traits (Ex); AL LN; SV Fort + 3, Ref + 2, Will + 2; STR 14, DEX 14, CON 17, INT 17, WIS 10, CHA 6.
Possessions:
Weapons: Great Maul; Dagger; Dagger.
Goods: Backpack; Bedroll; Ink (vial); Paper (sheet); Paper (sheet); Paper (sheet); Paper (sheet); Waterskin (full); Pouch, belt; Spell component pouch.
Skills:
Appraise + 5, Concentration + 7, Craft (Metalworking) + 3, Craft (Stonecarving) + 3, Craft (Stonemasonry) + 3, Craft
(Weaponsmithing) + 3, Knowledge (arcana) + 7, Perform-1, Profession (Armorsmith) + 2, Profession (Blacksmith) + 2, Profession (Metalworker) + 2, Profession (Miner) + 2, Profession (Stonemason) + 2, Profession (Weaponsmith) + 2, Scry + 5, Spellcraft + 7, Tumble + 4.
Feats:
Scribe Scroll , Spell Focus: Necromancy.
Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Jump, Mage Armor, Magic Missile, Ray of Enfeeblement, Summon Monster I, True Strike.
Rigdar: Animal, Toad ; CR 0.1; Diminutive Animal ; HD 1/4d8 (Animal) ; hp 1; Init + 1; Spd 20, 5; AC 15; Atk --1 base melee, +5 base ranged; AL N; SV Fort +2, Ref +3, Will +2; STR 1, DEX 12, CON 11, INT 1, WIS 14, CHA 4.
Skills: Hide + 20, Listen + 5, Spot + 5.