The Unusual Suspects (Characters)

Delgar

First Post
Here I'll post all the juicy game stats for the characters in my game. I'll most likely do a level by level update. I'll also try to post any intersting characters/villians/monsters that they encounter, just so that you can follow along at home!

Delgar

Here's a link to my Story Hour

The Unusual Suspects
 
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Here's just a quick summary of the character creation guidelines I gave the players.


Just a quick recap of the character creation guidelines. Also, I'd
really like everyone to have a good alignment. Neutral is o.k., but
I'd prefer to judge hero's not mercenaries. Been there done that! Ask me before choosing feats, etc from anything but the players handbook. As DM I also reserve the right to take away anything I don't like or think is ruining the game, as well as striking annoying players with bolts of blue lightning from the sky! Always keep in mind that carrying around 50 suits of armor from slain foes helps to make you a lightning rod!

Character Creation:

a. All players handbook classes/races are available for character
creation

b. All prestige classes will have to be reviewed by me before
approval.

c. Characters will be created using a 32-point buy

d. Characters will start with max gold.


1 page background (more is acceptable) describing your characters history, family friends, mentors etc. The more juicy tidbits I can take adva...err use in the campaign the better. If you want feel free to make up and design your hometown that would be great. The more help I get the better. We'll have it take place in greyhawk to keep things simple.


When creating your character min/maxing will not be necessary. Just make your character interesting! Try to make something that will be fun and interesting to play, but also try not to create an anti-party character. Role-playing will be highly encouraged and rewarded. Try not to plan your characters career in advance, it's nice to see characters develop based on their experiences etc.
 

Cales Justus: Male Human Pal1; Medium Humanoid ; HD 1d10+2 (Paladin) ; hp 12; Init + 6; Spd 20; AC 17; Atk + 2 base melee, + 3 base ranged; +2 (1d8+1, Longsword ); +2 ( 1d6+1, Mace, light ); +2 ( 1d3+1, Unarmed ); +3 ( 1d6, Shortbow ); +2 (1d8+1, Longsword ); AL LG; SV Fort + 6, Ref + 4, Will + 3; STR 13, DEX 14, CON 14, INT 12, WIS 13, CHA 14.

Possessions:
Weapons: Longsword; Mace, light; Shortbow.
Armor: Studded leather.
Shields: Shield, large, wooden.
Goods: Backpack; Bedroll; Blanket, winter; Explorer's outfit; Rope, silk (50 ft.); Torch; Jug, clay.

Skills:
Diplomacy + 6, Handle Animal + 6, Heal + 5, Knowledge (religion) + 5, Use Rope + 4.
Feats:
Dodge, Improved Initiative.
 
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Sasha Grrbear: Female Kobold Drd1; Small Humanoid (Reptilian); HD 1d8+2 (Druid) ; hp 10; Init + 3; Spd 30; AC 17; Atk + 0 base melee, + 4 base ranged; -4/-8 ( 1d4-1/1d4-1, Quarterstaff ); +0 ( 1d4-1, Club ); +0 ( 1d4-1, Quarterstaff );-4 (1d2-1, Unarmed ); SQ: Darkvision (Ex), Light Sensitivity (Ex); AL N; SV Fort + 4, Ref + 3, Will + 5; STR 8, DEX 16, CON 14, INT 8, WIS 17, CHA 11.

Possessions:
Weapons: Club; Quarterstaff.
Armor: Leather.
Goods: Backpack; Bell; Chalk, 1 piece; Pouch, belt; Pouch, belt; Rope, silk (50 ft.); Saddlebags; Saddlebags.

Skills:
Animal Empathy + 3, Craft (Trapmaking)-1, Handle Animal + 3, Hide + 7, Knowledge (nature) + 1, Profession (Miner) + 5, Search + 1, Use Rope + 5, Wilderness Lore + 7.
Feats:
Dodge.

Spells Prepared (Drd 3/2): 0 - Cure Minor Wounds, Detect Magic, Light; 1st - Magic Fang, Shillelagh.

Grrr: Male Baby Black Bear ; CR 1; Medium Animal ; HD 2d8+4 (Animal) ; hp 17; Init + 1; Spd 30, 40; AC 16; Atk +3 base melee, +1 base ranged; +3/-2 ( 1d4+3, 2 Claws;1d6+1, Bite ); SQ: Scent (Ex); AL N; SV Fort +5, Ref +4, Will +1; STR 17, DEX 13, CON 15, INT 2, WIS 12, CHA 6.

Skills: Climb + 4, Listen + 4, Spot + 7, Swim + 3.
 

Wingsabbi (Shadowfrolic): Male Gnome, Rock Rgr1; Small Humanoid ; HD 1d10+2 (Ranger) ; hp 12; Init + 2; Spd 15;AC 13; Atk + 3 base melee, + 4 base ranged; +3 ( 1d6+1, Sword, short ); +3 ( 1d4+1, Dagger, silvered ); -1/-5 ( 1d6+1, Sword, short; 1d4, Dagger, silvered ); +0 ( 1d4, Arrows (50) ); +3 ( 1d2+1, Unarmed ); +4 ( 1d6+1, Mighty Composite shortbow +1 ); +3 ( 1d6+1, Sword, short ); SA: Spell-like abilities; SQ: Low-light vision (Ex); AL CG; SV Fort + 4, Ref + 2, Will + 2; STR 12, DEX 15, CON 14, INT 14, WIS 14, CHA 10.

Possessions:
Weapons: Dagger, silvered; Sword, short; Mighty composite shortbow +1; Arrows (50).
Armor: Studded leather.
Goods: Backpack; Pouch, belt; Fishhook; Fishhook; Flint and steel; Bedroll; Rations, trail (per day); Rations, trail (per day); Torch; Waterskin (full); Whetstone.

Skills:
Alchemy + 4, Animal Empathy + 4, Handle Animal + 4, Hide + 7, Intuit Direction + 3, Knowledge (nature) + 5, Listen + 4, Move Silently + 3, Wilderness Lore + 6.
Feats:
Dodge, Track.
 

Nanita Lostetter: Female Elf, High Brd1; Medium Humanoid ; HD 1d6-2 (Bard) ; hp 7; Init -1; Spd 30; AC 10; Atk + 0 base melee, -1 base ranged; +0 ( 1d3, Unarmed ); -2 ( 0-2, Mecurial Greatsword ); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); AL NG; SV Fort -2, Ref + 1, Will + 2; STR 10, DEX 8, CON 6, INT 17, WIS 11, CHA 17.

Possessions:
Weapons: Mecurial Greatsword.
Armor: Padded.
Goods: Backpack; Bedroll; Explorer's outfit.

Skills:
Intimidate + 5, Knowledge (arcana) + 4, Knowledge (Local) + 4, Knowledge (Nobility) + 4, Listen + 2, Open Lock-2.5, Perform + 6, Search + 7, Spellcraft + 7, Spot + 2, Tumble + 0, Use Magic Device + 7.
Feats:
Exotic Weapon Proficiency: Mecurial Greatsword.

Spells Known (Brd 2): 0 - Dancing Lights, Detect Magic, Mage Hand, Read Magic.
 

Melkantur: Male Dwarf, Hill Wiz1; Medium Humanoid ; HD 1d4+3 (Wizard) ; hp 6; Init + 2; Spd 20; AC 12; Atk + 2 base melee, + 2 base ranged; +2 (1d4+2, Dagger ); -2 ( 1d3+2, Unarmed ); -4 ( 0+1, Great Maul ); SQ: Darkvision (Ex), Dwarven traits (Ex); AL LN; SV Fort + 3, Ref + 2, Will + 2; STR 14, DEX 14, CON 17, INT 17, WIS 10, CHA 6.

Possessions:
Weapons: Great Maul; Dagger; Dagger.
Goods: Backpack; Bedroll; Ink (vial); Paper (sheet); Paper (sheet); Paper (sheet); Paper (sheet); Waterskin (full); Pouch, belt; Spell component pouch.

Skills:
Appraise + 5, Concentration + 7, Craft (Metalworking) + 3, Craft (Stonecarving) + 3, Craft (Stonemasonry) + 3, Craft
(Weaponsmithing) + 3, Knowledge (arcana) + 7, Perform-1, Profession (Armorsmith) + 2, Profession (Blacksmith) + 2, Profession (Metalworker) + 2, Profession (Miner) + 2, Profession (Stonemason) + 2, Profession (Weaponsmith) + 2, Scry + 5, Spellcraft + 7, Tumble + 4.
Feats:
Scribe Scroll , Spell Focus: Necromancy.

Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Jump, Mage Armor, Magic Missile, Ray of Enfeeblement, Summon Monster I, True Strike.


Rigdar: Animal, Toad ; CR 0.1; Diminutive Animal ; HD 1/4d8 (Animal) ; hp 1; Init + 1; Spd 20, 5; AC 15; Atk --1 base melee, +5 base ranged; AL N; SV Fort +2, Ref +3, Will +2; STR 1, DEX 12, CON 11, INT 1, WIS 14, CHA 4.

Skills: Hide + 20, Listen + 5, Spot + 5.
 
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unfortunate humans

Humans, maybe because they live for so short a time...

anyway, my toad and I must rest and ponder tomorrow's journeys... to the ale hall.

I have purchased a rank of Profession: Brewer, but am not wise yet in these ways...
 


me toad

ya stinkin human, me toad's got a name, an it's Rigdar!!

He's smarter than the Paladin, the Bard and Druid, or least he will be soon.

'ribbit'

yes, I know...
 

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