Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Variant-variant Human:
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8633053" data-attributes="member: 1465"><p>Well, the more flexible and powerful character creation rules become, the less relevant the specific race is, especially when the race itself has always been built around the concept of... being flexible.</p><p></p><p>In theory, with <strong>expertise</strong> you hit the nail on the last remaining "generic" ability that can redeem the (mechanical) attractiveness of choosing human as your character race. Because expertise is indeed generic enough to stick with human's versatility concept, but is also uncommon enough so that it immediately creates a reason to choose human: only Rogues get it at 1st level, Bards at 3rd, and Ranger gets something similar under a different name and some limitations. If human loses its uniqueness of getting a <strong>feat</strong> at 1st level, it could regain it with expertise.</p><p></p><p>However, if you allow Tasha, everybody can now also get expertise at 1st level by taking the Skill Expert feat. So in a single flick of the wrist (bonus feat to everyone at 1st level) they removed the only human unique advantage and prevented another.</p><p></p><p>Maybe that Death Save proficiency is something to look forward, otherwise something even more dramatic. For example what about the possibility to re-train anything on your character sheet on a long rest? Or to recharge something once a day on a short rest instead of a long rest (like regaining a spell slot or a daily usage of something)?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8633053, member: 1465"] Well, the more flexible and powerful character creation rules become, the less relevant the specific race is, especially when the race itself has always been built around the concept of... being flexible. In theory, with [B]expertise[/B] you hit the nail on the last remaining "generic" ability that can redeem the (mechanical) attractiveness of choosing human as your character race. Because expertise is indeed generic enough to stick with human's versatility concept, but is also uncommon enough so that it immediately creates a reason to choose human: only Rogues get it at 1st level, Bards at 3rd, and Ranger gets something similar under a different name and some limitations. If human loses its uniqueness of getting a [B]feat[/B] at 1st level, it could regain it with expertise. However, if you allow Tasha, everybody can now also get expertise at 1st level by taking the Skill Expert feat. So in a single flick of the wrist (bonus feat to everyone at 1st level) they removed the only human unique advantage and prevented another. Maybe that Death Save proficiency is something to look forward, otherwise something even more dramatic. For example what about the possibility to re-train anything on your character sheet on a long rest? Or to recharge something once a day on a short rest instead of a long rest (like regaining a spell slot or a daily usage of something)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Variant-variant Human:
Top