Firebeetle
Explorer
I'm looking to compile a list of very common houserules, so common they could be considered part of the D&D culture. Please post any houserule you know is used with more than one group (at least.) Please list the rule and the "normal" rule it replaces (if any.) Thank you.
Current List:
1. A character's CON score becomes the number of negative points they can reach before they die. EG, a character with a 13 CON can get to -13 before they die.
Normal: Characters die when they are at -10.
2. Bards are allowed to choose any spell off the wizard/sorcerer list. Normal: Bards are allowed to choose off of their list only.
3. When rolling hit points, if the player rolls less than half then the character gets half HP minimum. EG, a barbarian rolls a 2 on a 1d12, so he get 6 HP minimum.
4. Dodge feat give a flat +1 bonus to AC. Normal: You must choose one opponent to gain bonus against.
5. Wizards get Spell Focus for free. Normal: Wizards must spend a feat to get Spell Focus.
6. PC may multiclass without XP penalties. Normal: Multiclassing can incur a 20% penalty.
7. Keen weapon quality and Improved Critical stack, giving an increase threat range. Normal: Keen weapon quality and Improved Critical do not stack
8. Tumble is an opposed check to the target's attack of opprtunity. Normal: Tumble checks are a flat DC.
9. Diplomacy is an opposed check to diplomacy. Normal: It is a flat DC
10. You may substitute STR for CHA in any Intimidate check so long as the subject can see you. Normal: Intimidate is only modified by CHA.
Haven't update all yet.
Current List:
1. A character's CON score becomes the number of negative points they can reach before they die. EG, a character with a 13 CON can get to -13 before they die.
Normal: Characters die when they are at -10.
2. Bards are allowed to choose any spell off the wizard/sorcerer list. Normal: Bards are allowed to choose off of their list only.
3. When rolling hit points, if the player rolls less than half then the character gets half HP minimum. EG, a barbarian rolls a 2 on a 1d12, so he get 6 HP minimum.
4. Dodge feat give a flat +1 bonus to AC. Normal: You must choose one opponent to gain bonus against.
5. Wizards get Spell Focus for free. Normal: Wizards must spend a feat to get Spell Focus.
6. PC may multiclass without XP penalties. Normal: Multiclassing can incur a 20% penalty.
7. Keen weapon quality and Improved Critical stack, giving an increase threat range. Normal: Keen weapon quality and Improved Critical do not stack
8. Tumble is an opposed check to the target's attack of opprtunity. Normal: Tumble checks are a flat DC.
9. Diplomacy is an opposed check to diplomacy. Normal: It is a flat DC
10. You may substitute STR for CHA in any Intimidate check so long as the subject can see you. Normal: Intimidate is only modified by CHA.
Haven't update all yet.
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