The very sporadic ever slowing game

Vorgoth folds his arms and sighs at the prolonged silence in the room and breaks it by saying "well, how about both." he reaches in his belt pouch and pulls out a small ball of ectoplasm and presses it against his chest; it then spreads quickly and his skin seems to blend into the background. " i would say turn me invisible, but if they have a way of seeing through it then they'll become suspicious, this way i'll have a better chance of moving inconspicuously." "if im lucky enough they'll just dismiss me as an illusion." "use your crystal ball if you wish, i trust me own eyes more than arcane means." "anyone care to join me? A lone stranger walking down the street arowses more interest than two engaged in conversation.'
 

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The twins both seem to be regaining their senses and shake off the drunkenness rather quickly. They begin to scan their strange patrons (yep, its their inn). One's eyes lock on Vorgoth's tiger, the other seems more concerned with Namy. Her armor seems to have momentarily drawn his interest. Twin1 introduces himself as Dredow and his brother as Diomedes and then asks Azoc for the time.

Azoc, "Its a little after noon. Have you decided if you will compete?"

"Hardly seems worth my time," responds Dredow.

"Quite so," says the now talkative Diomedes. "Its much easier to pluck a purse when you're part of the crowd, not part of the show."

"Why the hell is that rat on my floor?" asks a "curious" Dredow.
 
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"I would accompany you Vorgoth, but I do not have the capability to do what you just did. I can go invisible, but that still leaves you wandering around by yourself."
 

"this is where overplanning meets ingenuity, Azoc? what structure is across from the tent we plan to scout? if they wouldnt mind,.....or notice we could use it as cover to look across to our target."

After asking this he looks at Valgon and mutters some orders in some ancient language similar to undercommon. The psi-tiger picks up the dead rat and carries it outside.
 

Azoc looks squarely at Vorgoth, "I think I'm hearing more overplanning than ingenuity, but what would a rogue as simple as I know? Marymet's tent is at the end of the Vender's Market cresent. It is located near the coliseum entrance with the rear of the tent next to the coliseum's wall. It is flanked on one side by a line of other merchant stands and boothes. I believe there to be only one entrance for the tent, so I suppose if Marymet or her guardsmen left it would be clear to any outside observer. But who knows what lurks within?"

OOC
http://www.geocities.com/helmedhorror/trenton.html
I feel some of you may be over-thinking this section.
As I said at the beginning of this thread, I meta-game often; if someone wants a DM suggestion, I'm usually on #sporadic (Mirc - Psionics.net) or just ICQ me.
With that said, I also feel some players may meet an untimely character demise if they don't at least show/take some mudane action soon.
OOC
 
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Paskatoy has been quietly leaning against the wall all this time but now he suddenly speaks up. "I don't think I'll use my ball, as some people can sense when I'm scrying them. But why can't we just ask marymet to give it to us?"
 

enough talk

Vorgoth looks around the room once more and stands from his chair. He walks over to the door and says "I've had enough talk for today, im starting to feel like a loremaster, i think the best way to get a view of this woman's tent is from inside" "anyone care to join me? im going 'shopping' " "going once,...........goin twice..........."

Valgon slowly responds to him standing and walks to his side and looks at all present as if his anticipation is equaling his master's.
 


The dynamic trio make their way to Marymet’s tent and find that a small line has already formed. Waiting in line, they take note of the guard Azoc spoke of earlier: white leather armor, rapier on his hip, white bandana, and black boots with steel plates. He carefully scans the potential customers as they approach, and he now seems to be eyeing Valgon with some dismay. Eventually, the group reaches the entrance and the man greets them, “Welcome to Marymet’s Tent of Wonders, keep yourself in check or you’ll never see its marvels again. Oh… and no constructs are allowed inside.”

-----------------------

The interior is as Bernlin described it. The temperature seems to have jumped up 20 degrees (90 F). Currently, an elderly gentleman is having a quiet discussion with Marymet and the masked bard circles the room lightly strumming his harp.

There are enough chairs and books for the party plus one chair which does not have a book. Anyone flipping through the pages will see several “specific” magic weapons, armors, rings, potions, scrolls, and wonderous items from DMG, BoEM I and II, FRCS, and MoF listed. Full descriptions are available but there are no printed prices. The end of the book has a selection of maps; mostly mundane but includes Dragon Cave of Endless Wealth and Istah, Town of Construct Construction.
 

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