• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The village of Prumen

Jasper Conrad

Ferrix said:
"Now 'dat we're out 'ere for certain, why'n you come to Prumen?"

"Well, uh, it was supposed to be a, um, vacation of sorts. But things never go as planned, do they?"

silentspace said:
Then he remembered Captain Farimond. Turning to his friend, Oculus says in a low voice, in Draconic "Jasper, what do you think is going on here? And how do you think Captain Farimond, Valeria and the others, including our two guards, fit into all this?"

Jasper also respond quietly in Draconic. "The only explanation I can think of is that whatever is going on here is a big enough plot for the military, or whoever Farimond works for, to be worried about it. Finding a large camp out in this forest supports the idea too." Jasper looks rather displeased as he voices his thoughts.
 

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Marcus and Solomon, continue their trek forward. They both take great care in approaching in a stealthy manner. Telic stays a bit behind covering their back. You eventually gets to a small clearing where you see a small wooden fortification. This fortified camp was build during the last two weeks. Solomon passed around the area two weeks ago and didn't notice anything. You also both noticed that the camp is very well build but not in the Mergovian army way.

Marcus still remember how painfull it was to build a fortified camp every night during his basic training. A Mergovian legion is able to build a basic pallissade with one or two towers in a matters of a few hours in a wooded area. A more complex structure like this one can take a day or two to build with well trained soldier.

The fortified camp design is quite basic. Square with four towers, one in each corner. The fortification is build on a very small hill, the land around being quite flat. You notice four heavily armored and armed gobelin on each of the towers. The gobelin seems extremely disciplined and focused. The average gobelins would probably be joking together on top of the towers and not really pay attention to what is happening around but these are not. They are actively looking for possible enemy. You are still quite far and none seems to have noticed you.
 

Solomon Kreel

Solomon whispers to Marcus. "How many people do you reckon are in there? It looks like these goblins are planning to stay here awhile. But who ever heard of goblins being this organized. There's almost certainly something more organized and intelligent in there. I think an attack would probably be a poor idea for a group our size. Even the village militia would take huge losses trying to take it. A better bet might be to try to capture a party heading out of there and trying to capture someone for interrogation. In any case, let's head back and alert the others before Telic gets much closer. I don't want them to hear him."
 

Kangaxx said:
"Well, uh, it was supposed to be a, um, vacation of sorts. But things never go as planned, do they?"

"'deed they don't," chuckling a bit, Dai taps one of the kegs again and says "'dere's a bit more to these 'ere kegs than just mere footstools, care to listen to a bit of a tale while we wait?"
 

Jasper Conrad

Ferrix said:
"'deed they don't," chuckling a bit, Dai taps one of the kegs again and says "'dere's a bit more to these 'ere kegs than just mere footstools, care to listen to a bit of a tale while we wait?"

In response, Jasper will smile.
"I think a story would be a superb way to pass the time."
 



Telic, Marcus and Solomon made the trip back without any problem. I assume that you came back by the same path you came.

OoC I would not like to see the thread die. If anyone would like to be replaced let me know.
 

Solomon

Solomon explains what the scouts have seen to the others, and retrieves his hourglass.

"I don't know that we're powerful enough to assault the fort. We might be better off returning and summoning a force from the militia."
 

Dai tells the story of his encounter with the two goblins on the way to town, his accent occasionally making it slightly difficult to fully understand his meanings. He glosses over much of the encounter, although does recount how he tricked the goblin into explaining a good deal about their job in the region.

----

Once the scouts return and explain their sighting he gives a warm chuckle and nods in agreement, a nod that is almost a "I told you so," after his story.

Turning to the scouts he grins and taps his foot on one of the kegs and recounts at least that part of the story to the scouts, the kegs may well come in quite useful.
 
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