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<blockquote data-quote="RangerWickett" data-source="post: 530449" data-attributes="member: 63"><p>I can understand Business, English, and Graphic design, but why put mathematics at the top of the list? Roleplaying games definitely seem more of a literary occupation, requiring good storytelling skills. Of course, the ability to lay out a product to make it have good appeal is important, as is the ability to run a company that produces these things, but unless you're thinking just about general game-theory, I don't see how mathematics really fits in.</p><p></p><p>And no, actually I wouldn't want to restrict it to people of particular majors. People change their majors all the time, and who knows how a brilliant gamer who is majoring in Latin or Psychology might find a way to bring his or her knowledge into the game world. Heck, I took a Sociology class this year because I thought it would help me understand group roleplaying dynamics. Practically any field of study could be applied directly to RPGs, except maybe the hard sciences. I know that biology, physics, and chemistry might inspire some interesting and accurate rules for RPGs, but you can write rules for RPG-science with just a layman's understanding. I don't think you really need to know the exact specifics of DNA gene recombination in order to write a monster manual. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, though, gamers come from all walks of life. Why restrict who can apply. I like your idea about requiring a writing sample, but only for some people. We could have a few different categories--fiction, illustration, rules mechanics, adventure-writing, and possibly graphic design. Then maybe a general 'other' category, for people who want to do stuff like write music that can be played during game sessions, or people who believe they could run a gaming business well. There'd have to be a pretty flexible way to enter the competition, but I'm sure we can think of something.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 530449, member: 63"] I can understand Business, English, and Graphic design, but why put mathematics at the top of the list? Roleplaying games definitely seem more of a literary occupation, requiring good storytelling skills. Of course, the ability to lay out a product to make it have good appeal is important, as is the ability to run a company that produces these things, but unless you're thinking just about general game-theory, I don't see how mathematics really fits in. And no, actually I wouldn't want to restrict it to people of particular majors. People change their majors all the time, and who knows how a brilliant gamer who is majoring in Latin or Psychology might find a way to bring his or her knowledge into the game world. Heck, I took a Sociology class this year because I thought it would help me understand group roleplaying dynamics. Practically any field of study could be applied directly to RPGs, except maybe the hard sciences. I know that biology, physics, and chemistry might inspire some interesting and accurate rules for RPGs, but you can write rules for RPG-science with just a layman's understanding. I don't think you really need to know the exact specifics of DNA gene recombination in order to write a monster manual. :) Still, though, gamers come from all walks of life. Why restrict who can apply. I like your idea about requiring a writing sample, but only for some people. We could have a few different categories--fiction, illustration, rules mechanics, adventure-writing, and possibly graphic design. Then maybe a general 'other' category, for people who want to do stuff like write music that can be played during game sessions, or people who believe they could run a gaming business well. There'd have to be a pretty flexible way to enter the competition, but I'm sure we can think of something. [/QUOTE]
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