ok, here is the latest. any final changes i should make?
Vuore
Medium-Size Humanoid (vuore)
Hit Dice: 1d8-1 (3 hp)
Initiative: +0 (Dex)
Speed: 30 ft, fly 50 ft (good)
AC: 13 (+0 Dex, +2 leather +1 shield); touch 10, flat-footed 13
Base Attack/Grapple: +0/grap
Attack: Rapier +0 melee; or shortbow +0 ranged
Full Attack: atk (dmg)
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: sa
Special Qualities: Feather fall, low light vision
Saves: Fort -1, Ref +2, Will +0
Abilities: Str 9, Dex 10, Con 9, Int 13, Wis 11, Cha 11
Skills: Balance +4, Craft or Knowledge (any one) +3, Listen +4, Profession (any one) +2, Spot +3
Feats: Weapon Finesse (rapier)
Climate/Terrain: Temperate mountains, forest, and hills
Organization: Pair, band (2-6), company (10-40), or aerie (50-300)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
The vuore are a misunderstood, aloof people that live high in mountain peaks or ancient forest treetops, and are often mistaken for devas. These sturdy humanoids are often over 7 feet tall, though their bones are hollow and they weigh much less than one would expect. They sport a set of large, feathered wings with a wingspan of over 15 feet. They dress in modest tunics or finely crafted animal hides. Vuore look similar to humans or elves of impressive stature, and usually sport long hair of all colors of the spectrum, but have no facial hair. Though they are lean and muscular, they tend not to be as physically powerful as they appear.
Vuore are able to speak Common, Elf, and Auran, and some do know Celestial. While their appearance suggests they have some sort of connection to extraplanar beings, they are very much mortal.
Combat
Vuore are not fighters by nature, but are more than capable of defending their homes, or even going to war as needed. They always wear light armor or none at all, and prefer weapons that can be wielded with skillful dexterity rather than force of might. They find strength in numbers to be their best strategy, and use both magical and effective mundane traps to protect their elevated habitat. Vuore are claustrophobic, and unable to fight in close quarters, underground, or in spaces unable to fit them comfortably.
Feather Fall (Ex): The vuore’s unique anatomy protects them as they fall, providing them with a permanent feather fall effect.
Skills: The inner ears of a vuore are particularly well developed, providing them with a +2 bonus to Listen and Balance checks. Each vuore is born with a particular knack for a talent, providing them with a +1 bonus to any Craft, Profession, or Perform skill.
Vuore Society
Vuore society is highly adaptable to whatever is going on in their region. They are an extremely lawful and cooperative people, and the whole of their society can change in an instant to meet the needs of the people. If the vuore are at war with another race, all of these people can become martial or change their goals to suit the war effort. If the vuore are involved in some sort of undertaking or discovery that will benefit their society, all of the people are adaptable enough to change their lifestyle to facilitate this goal. Normally though, vuore prefer to spend their time as peaceful philosophers.
Vuore have a unique relationship with elves, which refer to them as Aesil. One would assume that the chaotic nature of elvenkind would make the vuore’s intolerant of them, though the opposite is true. As the vuore are extremely long-lived, they have come to understand the elven attitude towards life, and vice versa. Elves and vuore see each other as two halves of the same whole, and often cooperate when need be. Though the vuore are said to have a relationship to celestials, they deny any sort of connection.
Vuore Characters
A vuore’s favored class is wizard, and vuore leaders tend to be wizards or wizard/fighters. Clerics can choose from the Air, Knowledge, Law, or Protection domains.