Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
The Walking Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoxWander" data-source="post: 5388317" data-attributes="member: 1356"><p>Yes, this is the main thing that ultimately bugs me about most zombie stuff (movies/shows/whatever). I can suspend my disbelief enough to accept that most of these things are setup in worlds that don't have zombie movies. I.e.- before the outbreak happens nobody has ever thought of or, obviously, dealt with zombies before. So there's no 'zombie survival guide' in these scenarios, and certainly no zombie fans (like us) who have contemplated, or even roleplayed, how to deal with a zombie outbreak. I can accept that this unrealistic idea is necessary for the complete unrealism of actual zombies to work as a story. </p><p></p><p>But, despite this lack of foreknowledge or planning, most survivors in these flicks never LEARN how to deal with the situation they're in! In TWD these people have had <em>weeks</em> to get over their shellshock, accept the situation, and make meaningful effective plans and counter-measures. Or at least attempt to do so. But they don't. As pointed out- they're out in the open with just a line of noisemakers (right at the edge of camp no less) and a SINGLE lookout for warning. And they've blocked most of their visibility so that lookout is barely effective. As Klaus mentioned, they've got the quarry on one side BUT they're so far away from it that it's actually just another front to watch. And...</p><p></p><p>Well, I'm sure I (we) could pick the show apart this way in typical "nerd-rage" fashion ad nauseum, but I don't want to do that. I really LIKE the show and I'll be tuning in every week (well, DVRing every week) for as long as it last. BUT- I'd enjoy it (or ANY zombie flick) <em>so much <u>more</u></em> if they could just deal with the situation :realistically: using characters that actually <em>think</em> about what they're doing and plan intelligently based on the capabilities of the enemy (zombies)- AND do all this WITHOUT injecting unnecessary drama for drama's sake! The situation will provide all the drama a show could need without inventing more AND without giving your characters dramatic-stupidity just to ratchet up the tension. The comic managed to do this (in it's own way), but every week the show seems to veer slightly more away from this ideal.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5388317, member: 1356"] Yes, this is the main thing that ultimately bugs me about most zombie stuff (movies/shows/whatever). I can suspend my disbelief enough to accept that most of these things are setup in worlds that don't have zombie movies. I.e.- before the outbreak happens nobody has ever thought of or, obviously, dealt with zombies before. So there's no 'zombie survival guide' in these scenarios, and certainly no zombie fans (like us) who have contemplated, or even roleplayed, how to deal with a zombie outbreak. I can accept that this unrealistic idea is necessary for the complete unrealism of actual zombies to work as a story. But, despite this lack of foreknowledge or planning, most survivors in these flicks never LEARN how to deal with the situation they're in! In TWD these people have had [i]weeks[/i] to get over their shellshock, accept the situation, and make meaningful effective plans and counter-measures. Or at least attempt to do so. But they don't. As pointed out- they're out in the open with just a line of noisemakers (right at the edge of camp no less) and a SINGLE lookout for warning. And they've blocked most of their visibility so that lookout is barely effective. As Klaus mentioned, they've got the quarry on one side BUT they're so far away from it that it's actually just another front to watch. And... Well, I'm sure I (we) could pick the show apart this way in typical "nerd-rage" fashion ad nauseum, but I don't want to do that. I really LIKE the show and I'll be tuning in every week (well, DVRing every week) for as long as it last. BUT- I'd enjoy it (or ANY zombie flick) [i]so much [u]more[/u][/i] if they could just deal with the situation :realistically: using characters that actually [i]think[/i] about what they're doing and plan intelligently based on the capabilities of the enemy (zombies)- AND do all this WITHOUT injecting unnecessary drama for drama's sake! The situation will provide all the drama a show could need without inventing more AND without giving your characters dramatic-stupidity just to ratchet up the tension. The comic managed to do this (in it's own way), but every week the show seems to veer slightly more away from this ideal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Walking Dead
Top