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The Warrior: The Champion's love letter to the Battle Master
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6971440" data-attributes="member: 6787650"><p>I have a couple of nitpicks:</p><p></p><p>(1) At higher levels, the fact that you can force enemies to make nine or more Wisdom saving throws per turn, or succeed on nine or more grapple checks in addition to your regular attacks, gets a little bit ridiculous. It's better than a Monk using Flurry of Blows + Stunning Strike, and it's completely free! It's hard to pretend that this is on the same general power level as the Battlemaster. If you made the bonus effects cost a bonus action, it might still be slightly stronger than the Battlemaster but it would be on the right level, and you'd no longer be better at forcing saves than a monk is.</p><p></p><p>(2) What is actually, physically happening with a Goading Attack, Feinting Attack, or Maneuvering Attack? What types of creatures would be susceptible to such attacks and which would be immune? I like how the Fighter UA addressed such issues (basing it off condition immunities) and suggest you do the same.</p><p></p><p>I like the overall approach, but when my powergamer instincts start salivating over the Brawler, I suspect something is off.</p><p></p><p>BTW I like Parry conceptually but it does have some odd effects, including the fact that it will be almost useless to heavily-armored Fighters because the DC can never be less than your AC. If your AC is 21 and your Dex save is +0, Parry will <em>never</em> save you from a hit. Is that what you want?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6971440, member: 6787650"] I have a couple of nitpicks: (1) At higher levels, the fact that you can force enemies to make nine or more Wisdom saving throws per turn, or succeed on nine or more grapple checks in addition to your regular attacks, gets a little bit ridiculous. It's better than a Monk using Flurry of Blows + Stunning Strike, and it's completely free! It's hard to pretend that this is on the same general power level as the Battlemaster. If you made the bonus effects cost a bonus action, it might still be slightly stronger than the Battlemaster but it would be on the right level, and you'd no longer be better at forcing saves than a monk is. (2) What is actually, physically happening with a Goading Attack, Feinting Attack, or Maneuvering Attack? What types of creatures would be susceptible to such attacks and which would be immune? I like how the Fighter UA addressed such issues (basing it off condition immunities) and suggest you do the same. I like the overall approach, but when my powergamer instincts start salivating over the Brawler, I suspect something is off. BTW I like Parry conceptually but it does have some odd effects, including the fact that it will be almost useless to heavily-armored Fighters because the DC can never be less than your AC. If your AC is 21 and your Dex save is +0, Parry will [I]never[/I] save you from a hit. Is that what you want? [/QUOTE]
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