The Ways-to-Get-AC-Bonuses Thread

Felon

First Post
As I don't seem to be the only person interested in designing lightly-armored, high AC characters, I thought it might be informative to start a thread that collects information on characters options (mainly feats, class features, and magic items) that provide AC increases. Don't include the most standard ways: armor or shields, or the basic bonuses provided by universal tactics like taking cover or fighting defensively (that stuff's a given).

Feel free to continue the numbering:

1) Monk base class: Add Wisdom to AC when unarmored, gains +1 AC every five levels.

2) Scout base class (CV): +1 AC when using Skirmish class feature starting at 3rd level and increasing by +1 every four levels afterward.

3) Combat Expertise feat: Trade off -1 BAB for +1 AC, max +5/

4) Dodge feat: +1 AC against one designated opponent.

5) Expeditious Dodge feat (RoW): +2 AC after moving at least 40 feet in a round.

6) Einhander feat (PHB II): +2 AC when fighting defensively while wielding a one-handed weapon in one hand and nothing in the other.

7) Dervish PrC (CW): +1 AC every 4 levels, at 7th level gains Elaborate Parry (+4 AC when fighting defensively).

8) Thief-Acrobat PrC (CV): +1 AC at 2nd level, +2 at 4th level, increases by 1 when fighting defensively/todal defense.
 
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9) Dusty Rose Ioun Stone: +1 insight bonus to AC

10) Haste spell, either from Boots of Speed, Armour of Speed or the actual spell - +1 haste bonus to AC

J from Three Haligonians
 

11) Duelist PrC--Int Bonus to AC (capped in the newer nerfed version)

12) Mystic Wanderer PrC--Divine bonus equal to your Charisma bonus to AC (note this stacks with #13)

13) Nymph--Charisma bonus to AC
 


16) Knight base class (PHBII) - gain Shield Block class feature for Dodge-like AC bonus vs. one selected opponent when using a shield.

17) Shield Proficiency feat (PHBII) - gain additional +1 shield bonus to AC when using selected shield type

18) Shield Ward feat (PHBII) - apply Shield bonus to touch AC and some opposed rolls
 



21) Barkskin: +2 enhancement bonus to natural armor at CL 3, +1/6 levels, max +5

22) Various polymorphing effects that change your natural armor bonus from +0 (most PC races, anyway) to something higher. Stacks with #21.

Haven
 
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Not sure if you wanted only stuff for lightly-armored characters or not, but I'll toss some of the ones for more heavily-armored characters in for completeness.

23. Dwarf (+4 dodge vs giants)
24. Titan Fighting (RoS) (expands the racial dodge bonus, such as the dwarf's, to anything larger than the character)
25. Dwarven Defender PrC - AC bonus as levels increase (+1/3 levels or so), plus Defensive Stance ability (+4 Dodge bonus)
26. Heavy Armor Optimization (RoS) +1 AC when wearing heavy armor
27. Improved Heavy Armor Optimization (RoS) +1 AC when wearing heavy armor
28. 8th level Dwarf Fighter substitution level (RoS) +1 AC when wearing heavy armor
29. Dragon Disciple PrC - Natural Armor (+1 to +3, depending on level)
 

30: Amulet of Natural Armor
31: Robes/Bracers of Armor
32: Ring of Protection
33: Warmind Class Ability.
 

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