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The Whip: experiences and advice?
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<blockquote data-quote="Orcus Porkus" data-source="post: 4664184" data-attributes="member: 76022"><p>The whip is a flail. Look out for powers and feats that work with this group.</p><p>Also, spear and flail has some synergies, with dual strike.</p><p>For powers, "rain of blows" works with flails and therefore is the best encounter power you will ever get.</p><p>Pick all powers you can get the knock prone, it synergizes with the feats and items below. If you add a shield, perhaps an enchanted spiked shield, you can use powers like shield push and do some cool pushing, proning and sliding.</p><p>Sorry, I have no play experience, but I looked into it once.</p><p></p><p>The feat:</p><p><strong>Dragging Flail</strong></p><p></p><p><strong>Heroic Tier</strong></p><p><strong>Prerequisite</strong>: Dex 15, fighter</p><p><strong>Benefit</strong>: Whenever you use a flail to knock an enemy prone, you can also slide that enemy 1 square.</p><p></p><p>might create some cool action if you find a way to knock enemies prone with the whip.</p><p></p><p></p><p>Interesting magic weapons are:</p><p><strong>Staggering Weapon</strong></p><p></p><p><em>When you hit with this weapon, you send your foes lurching headlong whichever way you wish.</em></p><p><strong>Level</strong>: 2</p><p><strong>Price</strong>: 520 gp</p><p><strong>Weapon</strong>: Axe, Flail, Hammer, Heavy Blade, Mace</p><p><strong>Enhancement</strong>: +1 attack rolls and damage rolls</p><p><strong>Critical</strong>: +1d6 damage, and the target is knocked prone</p><p><strong>Property</strong>: When you use a power with the weapon keyword that slides a target, you can add this weapon’s enhancement bonus to the number of squares the target slides.</p><p>Power (Daily): Free Action. Use this power when you hit with the weapon. Slide the target a number of squares equal to the weapon’s enhancement bonus.</p><p></p><p></p><p></p><p></p><p><strong>Relentless Weapon</strong></p><p></p><p><em>The weapon thrums in your hands, as if eager to see battle.</em></p><p><strong>Level</strong>: 2</p><p><strong>Price</strong>: 520 gp</p><p><strong>Weapon</strong>: Flail, Hammer, Mace</p><p><strong>Enhancement</strong>: +1 attack rolls and damage rolls</p><p><strong>Critical</strong>: +1d6 damage</p><p><strong>Property</strong>: Whenever you score a critical hit with this weapon, the target is also knocked prone.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4664184, member: 76022"] The whip is a flail. Look out for powers and feats that work with this group. Also, spear and flail has some synergies, with dual strike. For powers, "rain of blows" works with flails and therefore is the best encounter power you will ever get. Pick all powers you can get the knock prone, it synergizes with the feats and items below. If you add a shield, perhaps an enchanted spiked shield, you can use powers like shield push and do some cool pushing, proning and sliding. Sorry, I have no play experience, but I looked into it once. The feat: [B]Dragging Flail[/B] [B]Heroic Tier[/B] [B]Prerequisite[/B]: Dex 15, fighter [B]Benefit[/B]: Whenever you use a flail to knock an enemy prone, you can also slide that enemy 1 square. might create some cool action if you find a way to knock enemies prone with the whip. Interesting magic weapons are: [B]Staggering Weapon[/B] [I]When you hit with this weapon, you send your foes lurching headlong whichever way you wish.[/I] [B]Level[/B]: 2 [B]Price[/B]: 520 gp [B]Weapon[/B]: Axe, Flail, Hammer, Heavy Blade, Mace [B]Enhancement[/B]: +1 attack rolls and damage rolls [B]Critical[/B]: +1d6 damage, and the target is knocked prone [B]Property[/B]: When you use a power with the weapon keyword that slides a target, you can add this weapon’s enhancement bonus to the number of squares the target slides. Power (Daily): Free Action. Use this power when you hit with the weapon. Slide the target a number of squares equal to the weapon’s enhancement bonus. [B]Relentless Weapon[/B] [I]The weapon thrums in your hands, as if eager to see battle.[/I] [B]Level[/B]: 2 [B]Price[/B]: 520 gp [B]Weapon[/B]: Flail, Hammer, Mace [B]Enhancement[/B]: +1 attack rolls and damage rolls [B]Critical[/B]: +1d6 damage [B]Property[/B]: Whenever you score a critical hit with this weapon, the target is also knocked prone. [/QUOTE]
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