"How touching human, did that warforged aid you while it was still enslaved to it's human masters, or perhaps it was just following orders."Harvey said:Ceres holds Shard's penetrating gaze, and responds "You know, I never had an issue with a 'forged before... hell, one of them helped me out of a jam once. But, I guess there's a first time for everything." He is sure to hold Shard's stare, even while responding to Arlalen's comment. "The sheriff's office sounds like a great place to start. I, for one, would love to get to the bottom of this mystery."
Isida Kep'Tukari said:"Shard, calm," Forge says evenly, reminding him they didn't need to purposefully make more enemies than necessary. "Now, let me understand the rest of you. You wish to go to the sherriff, in a town that's obviously corrupt, to inquire of a strange, supernatural phenomena that occured to remove several unsavory types from engaging us in combat? I rather think that he would dismiss us as madmen. Instead, let us find the enemies of our enemies and investigate them. They may have more reason to remove them from our sight than the sherriff. Our other option is to search out a sage, as was said, and investigate him as well to determine his knowledge and powers," Forge says, her head high.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.