"Shard, calm," Forge says evenly, reminding him they didn't need to purposefully make more enemies than necessary. "Now, let me understand the rest of you. You wish to go to the sherriff, in a town that's obviously corrupt, to inquire of a strange, supernatural phenomena that occured to remove several unsavory types from engaging us in combat? I rather think that he would dismiss us as madmen. Instead, let us find the enemies of our enemies and investigate them. They may have more reason to remove them from our sight than the sherriff. Our other option is to search out a sage, as was said, and investigate him as well to determine his knowledge and powers," Forge says, her head high.