Yah, I've heard a lot of good things about it. But for me, when the most fundamental aspect of the game (character control) is so awkward and annoying, then that's something that forms a major part of the game experience and isn't something I want to have to 'deal with'.It's too bad you couldn't get more into it....I found the first one a little tricky at the beginning, but then I just got sucked into it, and it was one of the best CRPG's I've played....probably right up there with Baldur's Gate II and Planescape: Torment. It was just that good.
If you keep moving forward, quickly, I'm betting there won't be any respawns at all.I'll likely give it another try.....but I'm not liking the changes I've seen so far. Sure, the graphics are better....but I loathe respawns in the middle of a battle.
A good for-instance in Mass Effect 2 is where you have a multi-level maze-like area with smidgeons of cover and only one entrance and one exit. From the exit, there is a constant stream of respawning krogans that attempt to rush your position. If you just stick to the entrance, you'll most likely get overwhelmed simply because you can't take out the krogan fast enough. But if you race forward and get to the exit (respawn location) quickly, you only end up having to face about three krogan all up instead of about fifteen.