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The wizard's core spellbook

Thanee said:
...and the sentence after that is? :p

Bye
Thanee
Just because the specific rules for handling custom research is in the DMG, does not mean the PHB does not explicitly state that custom spells can be researched - adjudicating new spellsis the DM's prerogative, ergo, the rules for how to adjudicate custom spells is in teh GM's book.

And quite simply, I don't *play* with GM's who're "core-rules-only-and-don't-even-ask nazis" - IOW, folks who don't *allow* that very custom spell research "because if it's not in the PHB it's not possible".
 

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index said:
If your DM is nice, he'll allow the 5000 XP cost of wish to simulate three feat slots worth of Spell Mastery. (The few items that grant feats have a base
cost of 4000 gp. Paying XP instead of gold, we get 4000/5 =
800 XP. Double to simulate a slotless item, to 1600 XP.
1600 goes into 5000 XP three times. Pay 6400 XP instead of
the minimum 5000 XP for the Wish to get four slots worth of
Spell Mastery.) Considering how many emergencies Wish can
get you out of, you want that to be one of your mastered
spells, of course, despite the XP cost. Remember that you
can always prepare a mastered spell, then scribe it in a
replacement spellbook WITHOUT casting it.

I really liked all your commentary, it was enjoyable/useful, but...EH? Can you do those calculations again, slowly?

From the SRD:
"XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP."

I don't think it works out, but maybe I'm wrong...
 

1st - Comprehend Languages, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missile, Shield, Ray of Enfeeblement.
2nd - Alter Self, Blur, Darkvision, False Life, Glitterdust, Rope Trick, See Invisibility, Spider Climb.
3rd - Arcane Sight, Clairaudience/Clairvoyance, Daylight, Dispel Magic, Fireball, Fly, Haste, Protection from Energy.
4th - Arcane Eye, Dimension Door, Enervation, Greater Invisibility, Scrying, Stone Skin.
5th - Break Enchantment, Dismissal, Teleport, Permanency, Prying Eyes, Wall of Force.
6th - Acid Fog, Circle of Death, Contingency, Disintegrate, Greater Dispel Magic, True Seeing.
7th - Forcecage, Greater Arcane Sight, Limited Wish, Plane Shift.
8th - Clone, Greater Prying Eyes, Horrid Wilting, Mind Blank.
9th - Astral Projection, Shapechange, Time Stop, Wish.
 

Eltern said:
(@Index) ... I really liked all your commentary, it was enjoyable/useful,
Not really, his analysis is riddled with bad rules errors throughout. I wouldn't take much of what he said to your DM if I were you.
 

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