The Wizards first round against the BBEG

1. Scry on opponent(s)
2. Buff
3. Shape change into a choker
4. Cast maximized timestop (using metamagic rod)
5. Teleport in
6. Cast 8 maximized delayed blast fireballs and 4 quickened delayed blast fireballs, using metamagic rods (and energy substitution if needed)
7. Contingency-teleport out (or shapechange into a balor and stick around to watch the fireworks).
 

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Bad Paper said:
How so? As long as you aren't stupid enough to hit yourself with it, I mean.

The BBEG may very well have an artifact or three on him/her. In fact it seems very likely in this case.

"Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.) "

So that makes it a 20% chance of destroying an aritfact and then a 5% chance of losing all spellcasting abilities. I'm assuming at least a +24 Will save.

Still..., what the heck..., it's your last hurrah! If the BBEG is humanoid with items and such, go for it. If you lose all spellcasting abilities then you've got a really great in-game reason to retire.
 



It's very difficult to speculate on tactics without at last an idea of what type of opponent it is...humanoid, undead, outsider etc etc. The tactics for each of these would be vastly different. You wouldn't dump DBF on a being with immunity to fire damage, for example.
 

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