Gez
First Post
Can you believe in a world where the population of guards is greater than the total number of civilians, where there are numerous merchants but only a handful of peasants (or even, none at all), where women are a minority, and children are unheard of ?
It's the average heroic-fantasy CRPG world; especially for first-person games (the Ultima series were nearly OK in their demography, but not the Ultima Underworld, in any of the visited worlds). Arx Fatalis has a grand total of one child, and Morrowind, despite its size, features only adults. Third-person games (the Baldur's Gates, NWN, etc.) suffer less from this syndrom, but it's still present.
Despite all their attempts at presenting an immersive and consistent universe, the developpers still don't like to feature "unnecessary" (for the plot) characters or items.
This result in strange worlds, where it is a good idea to go bother everyone with your chit-chat, because everyone has important clues to tell you; even if you have to break in their homes for that. Is there a game where you can knock on Random NPC's door and wait for him or her to open? If so, I haven't seen it. Also, every item you can pick up is useful, and if no merchant want it, then you'll surely need it for a quest or another.
It's kinda weird, I find. Why should CRPG heroes be hypersocial kleptomaniacs?
It's the average heroic-fantasy CRPG world; especially for first-person games (the Ultima series were nearly OK in their demography, but not the Ultima Underworld, in any of the visited worlds). Arx Fatalis has a grand total of one child, and Morrowind, despite its size, features only adults. Third-person games (the Baldur's Gates, NWN, etc.) suffer less from this syndrom, but it's still present.
Despite all their attempts at presenting an immersive and consistent universe, the developpers still don't like to feature "unnecessary" (for the plot) characters or items.
This result in strange worlds, where it is a good idea to go bother everyone with your chit-chat, because everyone has important clues to tell you; even if you have to break in their homes for that. Is there a game where you can knock on Random NPC's door and wait for him or her to open? If so, I haven't seen it. Also, every item you can pick up is useful, and if no merchant want it, then you'll surely need it for a quest or another.
It's kinda weird, I find. Why should CRPG heroes be hypersocial kleptomaniacs?