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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="I'm A Banana" data-source="post: 7670749" data-attributes="member: 2067"><p>Actually, with most of the PS examples, and ESPECIALLY with A'kin, the truth of the horror is open to question. Fallen angels and risen fiends are things that are known to happen (even if they're rare, they're not <em>unique</em>) and a demon who shares your heroic goals or an angel who opposes them are things that PC's deal with. The setting wants you to ask the in-character question, "What MAKES this character evil/good? And even if they truly are, is that really a problem/solution for us right now?" </p><p></p><p>I imagine this adventure is going to be full of mad underdark denizens that you may or may not want to momentarily trust or that you may or may not momentarily need, and this artwork definitely helps sell that. You'll probably not just want to kill Glabbagool, but your ability to trust it will likely be different for different PC's.</p><p></p><p></p><p></p><p>I imagine in ROD, your bonkers wererat gnomes or whatever might earn their share of fans in the party - I could <em>totally</em> imagine folks favoring them to the uptight paladin or the aloof anti-hero. And yet they are wererats and monsters and madmen, things that in a lot of D&D campaigns certainly represent evil. </p><p></p><p>In Planescape, your fiendish informant might very well be a more trusted source of advice than the party member who is a Diviner and also a Doomguard ("For some reason, all her predictions point to our grisly and inevitable demise"). Your fiendish shopkeep who smiles and gives you what you ask for and serves you tea, while <em>odd</em>, might be the best supplier for your expedition to protect some planar trade caravan of lost orphans going to Elysium by the scenic route or whatever. And you could, in-character, think them quite decent chaps for an entire campaign, and not have any stitch of evidence to prove the contrary. </p><p></p><p>Which is all just to say that part of what I think I dig about the dark whimsy on display here is that they seem like interesting characters, not just monsters to slay. I was a fan when PS did that to the fiends, and I'm a fan of it here, though it's not always and everywhere in every campaign the choice you're going to want to make, absolutely.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7670749, member: 2067"] Actually, with most of the PS examples, and ESPECIALLY with A'kin, the truth of the horror is open to question. Fallen angels and risen fiends are things that are known to happen (even if they're rare, they're not [I]unique[/I]) and a demon who shares your heroic goals or an angel who opposes them are things that PC's deal with. The setting wants you to ask the in-character question, "What MAKES this character evil/good? And even if they truly are, is that really a problem/solution for us right now?" I imagine this adventure is going to be full of mad underdark denizens that you may or may not want to momentarily trust or that you may or may not momentarily need, and this artwork definitely helps sell that. You'll probably not just want to kill Glabbagool, but your ability to trust it will likely be different for different PC's. I imagine in ROD, your bonkers wererat gnomes or whatever might earn their share of fans in the party - I could [I]totally[/I] imagine folks favoring them to the uptight paladin or the aloof anti-hero. And yet they are wererats and monsters and madmen, things that in a lot of D&D campaigns certainly represent evil. In Planescape, your fiendish informant might very well be a more trusted source of advice than the party member who is a Diviner and also a Doomguard ("For some reason, all her predictions point to our grisly and inevitable demise"). Your fiendish shopkeep who smiles and gives you what you ask for and serves you tea, while [I]odd[/I], might be the best supplier for your expedition to protect some planar trade caravan of lost orphans going to Elysium by the scenic route or whatever. And you could, in-character, think them quite decent chaps for an entire campaign, and not have any stitch of evidence to prove the contrary. Which is all just to say that part of what I think I dig about the dark whimsy on display here is that they seem like interesting characters, not just monsters to slay. I was a fan when PS did that to the fiends, and I'm a fan of it here, though it's not always and everywhere in every campaign the choice you're going to want to make, absolutely. [/QUOTE]
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