Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 7670875" data-attributes="member: 2067"><p>Part of the issue is that "Good" in D&D isn't meaningful beyond a few basic facts. You can say that someone is "Good" becaue you magic it and you can say that Good people tend to act like X, Y, and Z, and go to That Place when they die, and these are all factual and useful bits of knowledge, but this doesn't translate into there being any particular REASON for an individual to behave that way. A person who knows they are "Evil" knows that they tend to act like X, Y, and Z, and will go to That Other Place when they die, but there's no inherent reason for them to want to change the way they act. Okay, so burning this orphanage down and pinning it on the local gnome population is "Evil." So what? A gnome assassin killed my father and plunged my family into poverty and these orphan's deaths will help me find him and extract vengeance - why should I care if that selfish, hedonic desire for simple bloody revenge will plunge me into the Abyss when I die? </p><p></p><p>If I die and my soul becomes transformed into a demon what does it matter, in a practical sense, if I am "Evil?" It's not going to STOP me form doing what I do, from viewing my own hedonic pleasure as most important to me, even from encouraging EVERYONE to act the way I act. If that makes everyone evil - sure. Whatever. Who cares? It doesn't matter. From my personal perspective as an individual, "Evil" doesn't mean I shouldn't do it, it just means celestials will try and stop me.</p><p></p><p></p><p></p><p>If someone were to go to Celestia and <em>Detect Good</em> and fail to get a ping, it would mean that the area around them doesn't have traits X, Y, and Z that are defined as Good by the mutliverse (ie, the rulebooks/gygax/crawford, or in PS specifically, a sort of planar consensus).</p><p></p><p>It would probably mean that - for whatever reason - the beings who live there and who make up the plane's matter are no longer doing the right thing by society, helping others, or acting according to conscience. It may mean that the souls who act like that are going somewhere else. It may mean that something is preventing souls from acting like that. </p><p></p><p>It'd be a pretty awesome plot hook in PS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7670875, member: 2067"] Part of the issue is that "Good" in D&D isn't meaningful beyond a few basic facts. You can say that someone is "Good" becaue you magic it and you can say that Good people tend to act like X, Y, and Z, and go to That Place when they die, and these are all factual and useful bits of knowledge, but this doesn't translate into there being any particular REASON for an individual to behave that way. A person who knows they are "Evil" knows that they tend to act like X, Y, and Z, and will go to That Other Place when they die, but there's no inherent reason for them to want to change the way they act. Okay, so burning this orphanage down and pinning it on the local gnome population is "Evil." So what? A gnome assassin killed my father and plunged my family into poverty and these orphan's deaths will help me find him and extract vengeance - why should I care if that selfish, hedonic desire for simple bloody revenge will plunge me into the Abyss when I die? If I die and my soul becomes transformed into a demon what does it matter, in a practical sense, if I am "Evil?" It's not going to STOP me form doing what I do, from viewing my own hedonic pleasure as most important to me, even from encouraging EVERYONE to act the way I act. If that makes everyone evil - sure. Whatever. Who cares? It doesn't matter. From my personal perspective as an individual, "Evil" doesn't mean I shouldn't do it, it just means celestials will try and stop me. If someone were to go to Celestia and [I]Detect Good[/I] and fail to get a ping, it would mean that the area around them doesn't have traits X, Y, and Z that are defined as Good by the mutliverse (ie, the rulebooks/gygax/crawford, or in PS specifically, a sort of planar consensus). It would probably mean that - for whatever reason - the beings who live there and who make up the plane's matter are no longer doing the right thing by society, helping others, or acting according to conscience. It may mean that the souls who act like that are going somewhere else. It may mean that something is preventing souls from acting like that. It'd be a pretty awesome plot hook in PS. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
Top