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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="pemerton" data-source="post: 7670884" data-attributes="member: 42582"><p>Sure. But how does the NPC register to Detect Good/Evil? And how do we work that out?</p><p></p><p>In the scenario you describe, the NPC is punishing the old woman for shaming his friend. So why doesn't this count as upholding dignity and social order (ie LG)?</p><p></p><p>It seems to me to answer that question you have to take a <em>stand</em> on what dignity, proper social order, etc consist in - and you have to assume that these are as binding on the NPC and his friend as the PCs (because presumably Detect Evil gives the same result whoever casts it). To borrow from your post upthread, the NPC and his friend "must of necessity share the axiological values of whatever force/entity is responsible for assigning Know Alignment results".</p><p></p><p>At which point, if we're going to have alignment as an ingame phenomenon at all, why not just take a stand on what <em>good </em>and <em>evil</em> are? What is gained by pushing it back one degree to <em>dignity</em>, <em>innocence</em>, <em>help/sacrifice</em>, <em>truth</em>, <em>beauty</em> etc?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7670884, member: 42582"] Sure. But how does the NPC register to Detect Good/Evil? And how do we work that out? In the scenario you describe, the NPC is punishing the old woman for shaming his friend. So why doesn't this count as upholding dignity and social order (ie LG)? It seems to me to answer that question you have to take a [I]stand[/I] on what dignity, proper social order, etc consist in - and you have to assume that these are as binding on the NPC and his friend as the PCs (because presumably Detect Evil gives the same result whoever casts it). To borrow from your post upthread, the NPC and his friend "must of necessity share the axiological values of whatever force/entity is responsible for assigning Know Alignment results". At which point, if we're going to have alignment as an ingame phenomenon at all, why not just take a stand on what [I]good [/I]and [I]evil[/I] are? What is gained by pushing it back one degree to [I]dignity[/I], [I]innocence[/I], [i]help/sacrifice[/I], [I]truth[/I], [I]beauty[/I] etc? [/QUOTE]
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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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