Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 7670887" data-attributes="member: 2067"><p>I might quibble with the degree to which these concepts are part of alignment (or which particular concepts are exclusively part of one alignment or another), but there is a rather explicit answer to this question in <em>Planescape</em>.</p><p></p><p>In PS, if something is "Good" ("right", "helpful", or "conscientious" to use 5e's concepts) it is because most creatures believe it to be so. A demon who detected itself as evil would know that, as defined by the belief of most, it was not right by society, helpful to others in need, or acting according to a conscience. The same would be generally true, of, say, a modron (who acts in accordance with a code that may not always line up with what is right by society), or a slaad (who follows whims which may be entirely conscience-free). </p><p></p><p>"Most creatures" becomes in the setting a more narrative concept than a numerical concept - "most" in this case means a number so unreasonably large that it might as well be (and may actually be, depending on the DM's interpretation) infinite. PS protagonists often change the setting by changing how "most" creatures believe, by accomplishing tremendous actions and affecting the hearts and minds of people far removed from their current surroundings (a kind of butterfly effect). Part of the reason you play PS is because you want to play such a character, so the setting makes such a character possible. </p><p></p><p>So "detect good" in PS latches onto if most people believe the target to have the qualities that most people have defined to be good, or if they do not believe that (in 3e, this would be explicitly "altruism, respect for life, and a concern for the dignity of sentient beings").</p><p></p><p>In PS, that friendly business associate would probably still ping as evil (most people believe that they hurt, oppress, and kill others, to use 3e's terms).</p><p></p><p></p><p></p><p>It is not so much contentious in D&D, where "Good", at least in 5e, only means that you do right by society, you help others according to their needs, or you obey your conscience (presumably, excluding people/creatures who cannot form a conscience), and that when you die, your soul goes to A Particular Place. There's plenty of reasons one could have to reject what society thinks of as right, to refuse to help others, or to ignore your conscience. This would make you not-good. These are also things that every human being is familiar with doing in their lives.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7670887, member: 2067"] I might quibble with the degree to which these concepts are part of alignment (or which particular concepts are exclusively part of one alignment or another), but there is a rather explicit answer to this question in [I]Planescape[/I]. In PS, if something is "Good" ("right", "helpful", or "conscientious" to use 5e's concepts) it is because most creatures believe it to be so. A demon who detected itself as evil would know that, as defined by the belief of most, it was not right by society, helpful to others in need, or acting according to a conscience. The same would be generally true, of, say, a modron (who acts in accordance with a code that may not always line up with what is right by society), or a slaad (who follows whims which may be entirely conscience-free). "Most creatures" becomes in the setting a more narrative concept than a numerical concept - "most" in this case means a number so unreasonably large that it might as well be (and may actually be, depending on the DM's interpretation) infinite. PS protagonists often change the setting by changing how "most" creatures believe, by accomplishing tremendous actions and affecting the hearts and minds of people far removed from their current surroundings (a kind of butterfly effect). Part of the reason you play PS is because you want to play such a character, so the setting makes such a character possible. So "detect good" in PS latches onto if most people believe the target to have the qualities that most people have defined to be good, or if they do not believe that (in 3e, this would be explicitly "altruism, respect for life, and a concern for the dignity of sentient beings"). In PS, that friendly business associate would probably still ping as evil (most people believe that they hurt, oppress, and kill others, to use 3e's terms). It is not so much contentious in D&D, where "Good", at least in 5e, only means that you do right by society, you help others according to their needs, or you obey your conscience (presumably, excluding people/creatures who cannot form a conscience), and that when you die, your soul goes to A Particular Place. There's plenty of reasons one could have to reject what society thinks of as right, to refuse to help others, or to ignore your conscience. This would make you not-good. These are also things that every human being is familiar with doing in their lives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
Top