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*Dungeons & Dragons
The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="I'm A Banana" data-source="post: 7671168" data-attributes="member: 2067"><p>I'm of the belief that PS doesn't need alignment to "work" as a setting, so I think there's an answer for this that works in the setting: you go to the afterlife that this consensus believes you belong in. Everybody thinks you're a self-interested and hedonistic sod, you'll get punted to the Abyss, even if in your heart of hearts you were doing the right thing. </p><p></p><p></p><p></p><p>What's to stop someone from looting what works about those systems and putting them in D&D? Ideas like extended skill challenges are already a part of the game, surely it's not THAT big a leap to use them in a PS game. (And out of curiosity, what systems do the things you're looking for?)</p><p></p><p></p><p></p><p>Fair enough, but aside from "I just don't want to because I just don't want to" (which is fair enough!) I'm still a little confused as to why.</p><p></p><p></p><p></p><p>In PS, at least, this idea is probably one of the setting's foundational conceits - all so-called virtues are only virtues from a certain perspective, and your PC is encouraged to disagree with the consensus perspective on what those virtues (and vices!) are or should be, and the conflict of ideas is born out of this disharmony being rectified over the course of the campaign narratively.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7671168, member: 2067"] I'm of the belief that PS doesn't need alignment to "work" as a setting, so I think there's an answer for this that works in the setting: you go to the afterlife that this consensus believes you belong in. Everybody thinks you're a self-interested and hedonistic sod, you'll get punted to the Abyss, even if in your heart of hearts you were doing the right thing. What's to stop someone from looting what works about those systems and putting them in D&D? Ideas like extended skill challenges are already a part of the game, surely it's not THAT big a leap to use them in a PS game. (And out of curiosity, what systems do the things you're looking for?) Fair enough, but aside from "I just don't want to because I just don't want to" (which is fair enough!) I'm still a little confused as to why. In PS, at least, this idea is probably one of the setting's foundational conceits - all so-called virtues are only virtues from a certain perspective, and your PC is encouraged to disagree with the consensus perspective on what those virtues (and vices!) are or should be, and the conflict of ideas is born out of this disharmony being rectified over the course of the campaign narratively. [/QUOTE]
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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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