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The World's Largest Dungeon
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<blockquote data-quote="Rapida" data-source="post: 2618720" data-attributes="member: 30079"><p>I would like to try to play through the World's Largest Dungeon on a pbp. I was just wondering if anyone would be interesting in playing it if I DM'ed it. I would need to know how to post image files onto my posts though, can anyone help me with that? Anyway I would like to try to DM it for a party of 4-6 people. </p><p></p><p>If interested here are the character creation rules:</p><ul> <li data-xf-list-type="ul">4d6, dropping the lowest to get stats. Arrange as desired and reroll any 1's.</li> <li data-xf-list-type="ul">Maximum wealth for your class and add 500 gold pieces.</li> <li data-xf-list-type="ul">I don't mind any savage races, just make sure I know the progression. If you would like to be race with a level adjustment talk to me about it.</li> <li data-xf-list-type="ul">Post character sheets here please.</li> </ul><p>This would be the first game I've DM'ed pbp so be patient. So let the games begin, the first 6 to post expressing interest to play can play.</p><p></p><p>Players:</p><p>1. Catavarie Gnome Sorceror</p><p> [sblock] Done, See post on 2nd Page, in pdf file[/sblock]</p><p>2. Blade of Desecration </p><p>[sblock]Throthgar Hammerforge</p><p>Type: Medium Humanoid</p><p>Size: M</p><p>Hit Dice: 1d8+4 (12 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft</p><p>Armor Class: 17, ff 17, tch 9</p><p>Base Attack/Grapple: +0/ +3</p><p>Attack: +4 masterwork heavy mace (1d8+3), -1 heavy crossbow (1d10)</p><p>Special Attacks: Turn Undead</p><p>Special Qualities: Dwarven traits</p><p>Saves: Fortitude , reflex , will </p><p>Abilities: Str. 16, Dex. 9, Con. 19, Int. 12, Wis. 18, Cha. 10</p><p>Skills: Knowledge (religion) 4 (+5), heal 4 (+8), concentration 4 (+8), knowledge (the planes) 4 (+5)</p><p>Feats: Improved Initiative</p><p>Alignment: Lawful Good</p><p>Deity: Moradin (Law, Good)</p><p>Languages: Common, Dwarven, Celestial, Draconic</p><p>Possessions: Masterwork heavy mace (312 gp), heavy crossbow (50 gp), 30 bolts (3 gp), splint mail (200 gp), heavy steel shield (20 gp), silver holy symbol (25 gp), potion of cure light wounds (50gp), 4 trail rations (2 gp), silver dagger (22 gp), holy water (25 gp), signal whistle (8 sp), 2 sp </p><p>Commonly Prepared Spells: 0- Create water, detect magic, light</p><p>1- Cure light wounds (2), protection from evil (D)[/sblock]</p><p>3. Mr. Grin Reaper Wild Elf Rogue (Cleric//theif type)</p><p>[sblock]Elric Ninetails</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>The Wild Elf Rogue</p><p></p><p>Init: +4</p><p>Languages: Common, Elven, Sylvan</p><p>--------------------------------------</p><p>AC , touch , flat-footed </p><p>hp 7 (1d6+1)</p><p>Fort +1, Ref +6, Will +1</p><p>--------------------------------------</p><p>Spd 30 ft.</p><p>Melee: +1</p><p>Ranged: +4</p><p>Base Atk: 0+; Grp +1</p><p>--------------------------------------</p><p><a href="http://www.nadaka.us/DiceBoxDB.asp?...=WLD-Grinreaper" target="_blank">http://www.nadaka.us/DiceBoxDB.asp?...=WLD-Grinreaper</a></p><p>Abilities: </p><p>Str 12 (+1)</p><p>Dex (16)18 (+4)</p><p>Con 12 (+1)</p><p>Int (15)13 (+1)</p><p>Wis 13 (+1)</p><p>Cha 8 (-1)</p><p>--------------------------------------</p><p>SQ/Racial Traits: +2 Dex, -2 Int, Base speed 30 feet, Immune to magic sleep spells and effects, +2 racial save bonus versus enchantment spells or effects, low light vision, Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, +2 racial bonus on Listen, Search, and Spot checks, if I pass within 5 feet of a secret or concealed door I get a free search check to notice it, as if I were actively looking.</p><p></p><p>Feats: Tactile Trapsmith</p><p></p><p>Skills: 36 skill points at first level: Balance 3 ranks (+7), Bluff 3 ranks (+2), Disable Device 4 ranks (+10), Open Lock 4 ranks (+10), Slight of Hand 3 ranks (+7), Tumble 3 ranks (+7), Use Rope 1 rank (+5), Hide 4 ranks (+8), Move Silently 4 ranks (+8), Spot 2 ranks (+5), Search 2 ranks (+8), Listen 2 ranks (+5), Jump 1 ranks (+2)</p><p></p><p>Possessions: Travelers Outfit (0 gp, 5 lbs), Backpack w/ waterskin (3 gp, 4 lbs), contains bedroll (1 sp, 5 lbs), 4 pints of oil (4 sp, 4 lbs), and a scroll case with 3 rolls of parchment paper (1 gp, 6 sp, 1/2 lb), a charcoal pencil (1 cp, - lbs), an expandable pole (5 gp, 1 lb), a bullseye lantern (12 gp, 3 lbs), Masterwork thieves tools (100 gp, 2 lb), 6 belt pouches (6 gp, 3lbs), a vial of blue ink (1 gp, 1/10 lb), inkpen (1 sp, - lb), silver holy symbol of fharlanghn (25 gp, 1 lb), manacles (15 gp, 2 lb), 2 sunrods (4 gp, 2 lbs), 3 trail rations (1 gp, 5 sp, 3 lbs), 50 ft. of silk rope (10 gp, 5 lbs), Masterwork Chain Shirt (250 gp, 25 lbs), longbow (75 gp, 3 lbs), quiver w/ 60 arrows (3 gp, 9 lbs), rapier (20 gp, 2 lbs), longsword (15 gp, 4 lbs), quarterstaff (- gp, 4 lbs)</p><p>Wealth: 146 gp, 93 sp </p><p>Weight 42.1 lbs. (Light load) (44-86 medium, 87-130 heavy (130 max load))</p><p>[/sblock]</p><p>4. Tres Geek Dwarven Fighter</p><p>[sblock]Lodin Oaksilver CR1</p><p>Male dwarven fighter 1</p><p>LG medium humanoid</p><p>Init +2</p><p>Senses Spot +1, Listen +1</p><p>Languages Common, Dwarven, Giant</p><p>--------------------------------------</p><p>AC 20, touch 12, flat-footed 18</p><p>hp 14 (1 HD)</p><p>Fort +6, Ref +2, Will +1</p><p>--------------------------------------</p><p>Spd 20 ft.</p><p>Melee masterwork dwarven waraxe +5 (1d10+3/x3)</p><p>Ranged +3</p><p>Base Atk +1; Grp +4</p><p>Atk Options Power Attack, Cleave</p><p>--------------------------------------</p><p>Abilities Str 17 (+3), Dex 15 (+2), Con 18 (+4), Int 13 (+1), Wis 12 (+1), Cha 4 (-3)</p><p>SQ Darkvision 60 ft, Stonecunning (+2 Search stonework), Weapon familiarity (dwarven waraxe), Stability (+4 vs bull rush or trip), +2 save vs poison, +2 save vs spells, +1 attack vs orc and goblinoid, +4 AC bonus vs giant type, +2 Appraise stone or metal, +2 Craft stone or metal</p><p>Feats Power Attack, Cleave</p><p>Skills Appraise +1, Balance -6, Bluff -3, Climb -1, Concentration +4, Craft +1, Decipher Script +1, Diplomacy -3, Disable Device +1, Disguise -3, Escape Artist -6, Forgery +1, Gather Information -3, Handle Animal -3, Heal +1, Hide -6, Intimidate -3, Jump -1, Knowledge (all) +1, Listen +1, Move Silently -6, Open Lock +2, Perform -3, Profession +1, Ride +2, Search +1, Sense Motive +1, Sleight of Hand -6, Spellcraft +1, Spot +1, Survival +1, Swim -9, Tumble -6, Use Magic Device -3, Use Rope +2 </p><p>Possessions Banded mail, heavy steel shield, MW dwarven waraxe, backpack, crowbar, flint and steel, grappling hook, hammer, small steel mirror, pitons (10), trail rations (5), silk rope (50 ft), waterskin</p><p>Wealth 109 gp [/sblock]</p><p>5. Nonamazing Human Spellthief (Future Daggerspell Mage)</p><p>[sblock]</p><p>[CODE]Vox Galadnodel</p><p> Race: Human (raised by elves) Class: Spellthief</p><p> Level: 1 Exp: 0 / 1000 Alignment: Chaotic Good</p><p></p><p>Strength: 14 (+2) Dexterity: 16 (+3)</p><p>Constitution: 7 (-2) Intelligence: 16 (+3)</p><p>Wisdom: 11 (+0) Charisma: 15 (+2)</p><p></p><p>[Although Vox is quick in both body and mind,</p><p>the Elves who raised him kept a strict vegetarian</p><p>diet, which has left him somewhat small and skinny.]</p><p></p><p>Hit Points: 4 Hit Dice: 1d6-2</p><p>Armor Class: 17 [+3 Dex, +4 Chain Shirt]</p><p> touch 13, flat-footed 14</p><p>Armor Check Penalty: -2</p><p></p><p>Initiative: +7 Speed: 30 ft.</p><p>Saving Throws:</p><p> Fortitude -2 [Class +0, Con -2]</p><p> Reflex +3 [Class+0, Dex +3]</p><p> Will +2 [Class +2, Wis +0]</p><p></p><p>Melee: masterwork dagger +3 (1d4+2)</p><p>Ranged: masterwork dagger +3 (1d4+2)</p><p>Base Attack: +0 Grapple: +0</p><p></p><p>Racial Qualities:</p><p> +4 skill points at 1st level</p><p> +1 skill point per level (after 1st)</p><p> Bonus Feat</p><p></p><p>Class Abilities:</p><p> Sneak Attack +1d6</p><p> Steal Spell (0 or 1st); can hold up to 1 level worth of spells</p><p> Trapfinding</p><p></p><p>Feats:</p><p> Improved Initiative, Combat Reflexes</p><p></p><p>Skills:</p><p>(40 points at 1st level, all skills at max ranks,</p><p> all modifiers include attributes and armor check):</p><p> Concentration +2; Decipher Script +7; Disable Device +7;</p><p> Hide +5; Move Silently +5; Open Lock +7; Search +7</p><p> Spot +4; Tumble +5; Use Magic Device +6</p><p></p><p>Equipment:</p><p> 12 ordinary daggers (variety of different makes and appearances, kept in bandolier),</p><p> 1 masterwork dagger (nicknamed "Lucky Thirteen", kept in boot), bandolier, chain shirt,</p><p> belt w/h 13 belt pouches, black leather cloak (hooded), well-worn black leather boots,</p><p> thieves' tools, backpack, caltrops (in pouch #1), empty scrollcase (in pouch #2),</p><p> 13 sheets parchment (in pouch #3), one vial red ink (in pouch #3), giant eagle feather quill</p><p> pen (in pouch #3), small steel mirror (in pouch #4), 4 sunrods (in pouch #5)[/CODE]</p><p>[/sblock]</p><p>6.ChaosEvoker</p></blockquote><p></p>
[QUOTE="Rapida, post: 2618720, member: 30079"] I would like to try to play through the World's Largest Dungeon on a pbp. I was just wondering if anyone would be interesting in playing it if I DM'ed it. I would need to know how to post image files onto my posts though, can anyone help me with that? Anyway I would like to try to DM it for a party of 4-6 people. If interested here are the character creation rules: [list] [*]4d6, dropping the lowest to get stats. Arrange as desired and reroll any 1's. [*]Maximum wealth for your class and add 500 gold pieces. [*]I don't mind any savage races, just make sure I know the progression. If you would like to be race with a level adjustment talk to me about it. [*]Post character sheets here please. [/list] This would be the first game I've DM'ed pbp so be patient. So let the games begin, the first 6 to post expressing interest to play can play. Players: 1. Catavarie Gnome Sorceror [sblock] Done, See post on 2nd Page, in pdf file[/sblock] 2. Blade of Desecration [sblock]Throthgar Hammerforge Type: Medium Humanoid Size: M Hit Dice: 1d8+4 (12 hp) Initiative: +3 Speed: 20 ft Armor Class: 17, ff 17, tch 9 Base Attack/Grapple: +0/ +3 Attack: +4 masterwork heavy mace (1d8+3), -1 heavy crossbow (1d10) Special Attacks: Turn Undead Special Qualities: Dwarven traits Saves: Fortitude , reflex , will Abilities: Str. 16, Dex. 9, Con. 19, Int. 12, Wis. 18, Cha. 10 Skills: Knowledge (religion) 4 (+5), heal 4 (+8), concentration 4 (+8), knowledge (the planes) 4 (+5) Feats: Improved Initiative Alignment: Lawful Good Deity: Moradin (Law, Good) Languages: Common, Dwarven, Celestial, Draconic Possessions: Masterwork heavy mace (312 gp), heavy crossbow (50 gp), 30 bolts (3 gp), splint mail (200 gp), heavy steel shield (20 gp), silver holy symbol (25 gp), potion of cure light wounds (50gp), 4 trail rations (2 gp), silver dagger (22 gp), holy water (25 gp), signal whistle (8 sp), 2 sp Commonly Prepared Spells: 0- Create water, detect magic, light 1- Cure light wounds (2), protection from evil (D)[/sblock] 3. Mr. Grin Reaper Wild Elf Rogue (Cleric//theif type) [sblock]Elric Ninetails -------------------------------------------------------------------------------- The Wild Elf Rogue Init: +4 Languages: Common, Elven, Sylvan -------------------------------------- AC , touch , flat-footed hp 7 (1d6+1) Fort +1, Ref +6, Will +1 -------------------------------------- Spd 30 ft. Melee: +1 Ranged: +4 Base Atk: 0+; Grp +1 -------------------------------------- [url]http://www.nadaka.us/DiceBoxDB.asp?...=WLD-Grinreaper[/url] Abilities: Str 12 (+1) Dex (16)18 (+4) Con 12 (+1) Int (15)13 (+1) Wis 13 (+1) Cha 8 (-1) -------------------------------------- SQ/Racial Traits: +2 Dex, -2 Int, Base speed 30 feet, Immune to magic sleep spells and effects, +2 racial save bonus versus enchantment spells or effects, low light vision, Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, +2 racial bonus on Listen, Search, and Spot checks, if I pass within 5 feet of a secret or concealed door I get a free search check to notice it, as if I were actively looking. Feats: Tactile Trapsmith Skills: 36 skill points at first level: Balance 3 ranks (+7), Bluff 3 ranks (+2), Disable Device 4 ranks (+10), Open Lock 4 ranks (+10), Slight of Hand 3 ranks (+7), Tumble 3 ranks (+7), Use Rope 1 rank (+5), Hide 4 ranks (+8), Move Silently 4 ranks (+8), Spot 2 ranks (+5), Search 2 ranks (+8), Listen 2 ranks (+5), Jump 1 ranks (+2) Possessions: Travelers Outfit (0 gp, 5 lbs), Backpack w/ waterskin (3 gp, 4 lbs), contains bedroll (1 sp, 5 lbs), 4 pints of oil (4 sp, 4 lbs), and a scroll case with 3 rolls of parchment paper (1 gp, 6 sp, 1/2 lb), a charcoal pencil (1 cp, - lbs), an expandable pole (5 gp, 1 lb), a bullseye lantern (12 gp, 3 lbs), Masterwork thieves tools (100 gp, 2 lb), 6 belt pouches (6 gp, 3lbs), a vial of blue ink (1 gp, 1/10 lb), inkpen (1 sp, - lb), silver holy symbol of fharlanghn (25 gp, 1 lb), manacles (15 gp, 2 lb), 2 sunrods (4 gp, 2 lbs), 3 trail rations (1 gp, 5 sp, 3 lbs), 50 ft. of silk rope (10 gp, 5 lbs), Masterwork Chain Shirt (250 gp, 25 lbs), longbow (75 gp, 3 lbs), quiver w/ 60 arrows (3 gp, 9 lbs), rapier (20 gp, 2 lbs), longsword (15 gp, 4 lbs), quarterstaff (- gp, 4 lbs) Wealth: 146 gp, 93 sp Weight 42.1 lbs. (Light load) (44-86 medium, 87-130 heavy (130 max load)) [/sblock] 4. Tres Geek Dwarven Fighter [sblock]Lodin Oaksilver CR1 Male dwarven fighter 1 LG medium humanoid Init +2 Senses Spot +1, Listen +1 Languages Common, Dwarven, Giant -------------------------------------- AC 20, touch 12, flat-footed 18 hp 14 (1 HD) Fort +6, Ref +2, Will +1 -------------------------------------- Spd 20 ft. Melee masterwork dwarven waraxe +5 (1d10+3/x3) Ranged +3 Base Atk +1; Grp +4 Atk Options Power Attack, Cleave -------------------------------------- Abilities Str 17 (+3), Dex 15 (+2), Con 18 (+4), Int 13 (+1), Wis 12 (+1), Cha 4 (-3) SQ Darkvision 60 ft, Stonecunning (+2 Search stonework), Weapon familiarity (dwarven waraxe), Stability (+4 vs bull rush or trip), +2 save vs poison, +2 save vs spells, +1 attack vs orc and goblinoid, +4 AC bonus vs giant type, +2 Appraise stone or metal, +2 Craft stone or metal Feats Power Attack, Cleave Skills Appraise +1, Balance -6, Bluff -3, Climb -1, Concentration +4, Craft +1, Decipher Script +1, Diplomacy -3, Disable Device +1, Disguise -3, Escape Artist -6, Forgery +1, Gather Information -3, Handle Animal -3, Heal +1, Hide -6, Intimidate -3, Jump -1, Knowledge (all) +1, Listen +1, Move Silently -6, Open Lock +2, Perform -3, Profession +1, Ride +2, Search +1, Sense Motive +1, Sleight of Hand -6, Spellcraft +1, Spot +1, Survival +1, Swim -9, Tumble -6, Use Magic Device -3, Use Rope +2 Possessions Banded mail, heavy steel shield, MW dwarven waraxe, backpack, crowbar, flint and steel, grappling hook, hammer, small steel mirror, pitons (10), trail rations (5), silk rope (50 ft), waterskin Wealth 109 gp [/sblock] 5. Nonamazing Human Spellthief (Future Daggerspell Mage) [sblock] [CODE]Vox Galadnodel Race: Human (raised by elves) Class: Spellthief Level: 1 Exp: 0 / 1000 Alignment: Chaotic Good Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 7 (-2) Intelligence: 16 (+3) Wisdom: 11 (+0) Charisma: 15 (+2) [Although Vox is quick in both body and mind, the Elves who raised him kept a strict vegetarian diet, which has left him somewhat small and skinny.] Hit Points: 4 Hit Dice: 1d6-2 Armor Class: 17 [+3 Dex, +4 Chain Shirt] touch 13, flat-footed 14 Armor Check Penalty: -2 Initiative: +7 Speed: 30 ft. Saving Throws: Fortitude -2 [Class +0, Con -2] Reflex +3 [Class+0, Dex +3] Will +2 [Class +2, Wis +0] Melee: masterwork dagger +3 (1d4+2) Ranged: masterwork dagger +3 (1d4+2) Base Attack: +0 Grapple: +0 Racial Qualities: +4 skill points at 1st level +1 skill point per level (after 1st) Bonus Feat Class Abilities: Sneak Attack +1d6 Steal Spell (0 or 1st); can hold up to 1 level worth of spells Trapfinding Feats: Improved Initiative, Combat Reflexes Skills: (40 points at 1st level, all skills at max ranks, all modifiers include attributes and armor check): Concentration +2; Decipher Script +7; Disable Device +7; Hide +5; Move Silently +5; Open Lock +7; Search +7 Spot +4; Tumble +5; Use Magic Device +6 Equipment: 12 ordinary daggers (variety of different makes and appearances, kept in bandolier), 1 masterwork dagger (nicknamed "Lucky Thirteen", kept in boot), bandolier, chain shirt, belt w/h 13 belt pouches, black leather cloak (hooded), well-worn black leather boots, thieves' tools, backpack, caltrops (in pouch #1), empty scrollcase (in pouch #2), 13 sheets parchment (in pouch #3), one vial red ink (in pouch #3), giant eagle feather quill pen (in pouch #3), small steel mirror (in pouch #4), 4 sunrods (in pouch #5)[/CODE] [/sblock] 6.ChaosEvoker [/QUOTE]
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