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<blockquote data-quote="nonamazing" data-source="post: 2622402" data-attributes="member: 12118"><p>Okay, I've noted your advice, Rapida, and I've corrected the stats. Here's the character:</p><p></p><p>[CODE]Vox Galadnodel</p><p> Race: Human (raised by elves) Class: Spellthief</p><p> Level: 1 Exp: 0 / 1000 Alignment: Chaotic Good</p><p></p><p>Strength: 14 (+2) Dexterity: 16 (+3)</p><p>Constitution: 7 (-2) Intelligence: 16 (+3)</p><p>Wisdom: 11 (+0) Charisma: 15 (+2)</p><p></p><p>[Although Vox is quick in both body and mind,</p><p>the Elves who raised him kept a strict vegetarian</p><p>diet, which has left him somewhat small and skinny.]</p><p></p><p>Hit Points: 4 Hit Dice: 1d6-2</p><p>Armor Class: 17 [+3 Dex, +4 Chain Shirt]</p><p> touch 13, flat-footed 14</p><p>Armor Check Penalty: -2</p><p></p><p>Initiative: +7 Speed: 30 ft.</p><p>Saving Throws:</p><p> Fortitude -2 [Class +0, Con -2]</p><p> Reflex +3 [Class+0, Dex +3]</p><p> Will +2 [Class +2, Wis +0]</p><p></p><p>Melee: masterwork dagger +3 (1d4+2)</p><p>Ranged: masterwork dagger +3 (1d4+2)</p><p>Base Attack: +0 Grapple: +0</p><p></p><p>Racial Qualities:</p><p> +4 skill points at 1st level</p><p> +1 skill point per level (after 1st)</p><p> Bonus Feat</p><p></p><p>Class Abilities:</p><p> Sneak Attack +1d6</p><p> Steal Spell (0 or 1st); can hold up to 1 level worth of spells</p><p> Trapfinding</p><p></p><p>Feats:</p><p> Improved Initiative, Combat Reflexes</p><p></p><p>Skills:</p><p>(40 points at 1st level, all skills at max ranks,</p><p> all modifiers include attributes and armor check):</p><p> Concentration +2; Decipher Script +7; Disable Device +7;</p><p> Hide +5; Move Silently +5; Open Lock +7; Search +7</p><p> Spot +4; Tumble +5; Use Magic Device +6</p><p></p><p>Equipment:</p><p> 12 ordinary daggers (variety of different makes and appearances, kept in bandolier),</p><p> 1 masterwork dagger (nicknamed "Lucky Thirteen", kept in boot), bandolier, chain shirt,</p><p> belt w/h 13 belt pouches, black leather cloak (hooded), well-worn black leather boots,</p><p> thieves' tools, backpack, caltrops (in pouch #1), empty scrollcase (in pouch #2),</p><p> 13 sheets parchment (in pouch #3), one vial red ink (in pouch #3), giant eagle feather quill</p><p> pen (in pouch #3), small steel mirror (in pouch #4), 4 sunrods (in pouch #5)[/CODE]</p><p></p><p>He's a charming young man who was raised by Elves as part of an exchange between a Human nation and an ancient Elven kingdom. He's very roguish, very individualistic. He also has a love of magic and the occult, and believes that thirteen is his lucky number.</p></blockquote><p></p>
[QUOTE="nonamazing, post: 2622402, member: 12118"] Okay, I've noted your advice, Rapida, and I've corrected the stats. Here's the character: [CODE]Vox Galadnodel Race: Human (raised by elves) Class: Spellthief Level: 1 Exp: 0 / 1000 Alignment: Chaotic Good Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 7 (-2) Intelligence: 16 (+3) Wisdom: 11 (+0) Charisma: 15 (+2) [Although Vox is quick in both body and mind, the Elves who raised him kept a strict vegetarian diet, which has left him somewhat small and skinny.] Hit Points: 4 Hit Dice: 1d6-2 Armor Class: 17 [+3 Dex, +4 Chain Shirt] touch 13, flat-footed 14 Armor Check Penalty: -2 Initiative: +7 Speed: 30 ft. Saving Throws: Fortitude -2 [Class +0, Con -2] Reflex +3 [Class+0, Dex +3] Will +2 [Class +2, Wis +0] Melee: masterwork dagger +3 (1d4+2) Ranged: masterwork dagger +3 (1d4+2) Base Attack: +0 Grapple: +0 Racial Qualities: +4 skill points at 1st level +1 skill point per level (after 1st) Bonus Feat Class Abilities: Sneak Attack +1d6 Steal Spell (0 or 1st); can hold up to 1 level worth of spells Trapfinding Feats: Improved Initiative, Combat Reflexes Skills: (40 points at 1st level, all skills at max ranks, all modifiers include attributes and armor check): Concentration +2; Decipher Script +7; Disable Device +7; Hide +5; Move Silently +5; Open Lock +7; Search +7 Spot +4; Tumble +5; Use Magic Device +6 Equipment: 12 ordinary daggers (variety of different makes and appearances, kept in bandolier), 1 masterwork dagger (nicknamed "Lucky Thirteen", kept in boot), bandolier, chain shirt, belt w/h 13 belt pouches, black leather cloak (hooded), well-worn black leather boots, thieves' tools, backpack, caltrops (in pouch #1), empty scrollcase (in pouch #2), 13 sheets parchment (in pouch #3), one vial red ink (in pouch #3), giant eagle feather quill pen (in pouch #3), small steel mirror (in pouch #4), 4 sunrods (in pouch #5)[/CODE] He's a charming young man who was raised by Elves as part of an exchange between a Human nation and an ancient Elven kingdom. He's very roguish, very individualistic. He also has a love of magic and the occult, and believes that thirteen is his lucky number. [/QUOTE]
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