Anyone else notice how not all level 20 abilities are created equal?
The worst has to be the Ranger's. It's a 1/round +1 to +3 (unless you maxed out on Wis) bonus on either an attack roll or a damage roll if you're facing a Favored Enemy. Compare to the Barbarian, who gets +4 Str and +4 Con permanently.
The Wizard's isn't amazing to begin with, but it's arguably even worse than his level 18 ability!
The Cleric's is maybe a 9th level spell once per 7 days, although it has the potential to be a lot better (especially for RP).
On the other side of the coin, someone else had pointed out how the Druid's level 20 ability lets him gain mountains of HP if he took Circle of the Moon.
The worst has to be the Ranger's. It's a 1/round +1 to +3 (unless you maxed out on Wis) bonus on either an attack roll or a damage roll if you're facing a Favored Enemy. Compare to the Barbarian, who gets +4 Str and +4 Con permanently.
The Wizard's isn't amazing to begin with, but it's arguably even worse than his level 18 ability!
The Cleric's is maybe a 9th level spell once per 7 days, although it has the potential to be a lot better (especially for RP).
On the other side of the coin, someone else had pointed out how the Druid's level 20 ability lets him gain mountains of HP if he took Circle of the Moon.