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<blockquote data-quote="Remathilis" data-source="post: 5801915" data-attributes="member: 7635"><p>1.) Roll 3d6, in order, for your scores.</p><p>2.) Roll 2d8 points to assign to those scores, using table 1-2.</p><p>3.) Pick a race. Choose one positive ability bump and the negative bump. Write down all racial powers and skill mods.</p><p>4.) Roll % for all scores above 18 (IE 18/73)</p><p>5.) Pick a role (defender, controller, striker, leader). Note constant role abilities. (mark, damage kicker, healing minor, etc). </p><p>6.) Pick your power source (cross check against role). This determines your class. Check to make sure you meet all class prerequisites for race and ability scores.</p><p>7.) Pick class powers: 2 at will, 1 encounter, 1 daily. </p><p>8.) Roll 3d-Hit dice for starting hp.</p><p>9.) Check starting skills. Remember to x4 your starting skill points, 1/2 for cross class. Check for skill synergy and racial bonuses, as well as situational mods. </p><p>10.) Pick 2 feats, once from the specific class list, once general.</p><p>11.) Purchase all starting gear.</p><p>12.) Write down name and alignment. </p><p>13.) Play!</p><p></p><p>Est time: 2.5 hours.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5801915, member: 7635"] 1.) Roll 3d6, in order, for your scores. 2.) Roll 2d8 points to assign to those scores, using table 1-2. 3.) Pick a race. Choose one positive ability bump and the negative bump. Write down all racial powers and skill mods. 4.) Roll % for all scores above 18 (IE 18/73) 5.) Pick a role (defender, controller, striker, leader). Note constant role abilities. (mark, damage kicker, healing minor, etc). 6.) Pick your power source (cross check against role). This determines your class. Check to make sure you meet all class prerequisites for race and ability scores. 7.) Pick class powers: 2 at will, 1 encounter, 1 daily. 8.) Roll 3d-Hit dice for starting hp. 9.) Check starting skills. Remember to x4 your starting skill points, 1/2 for cross class. Check for skill synergy and racial bonuses, as well as situational mods. 10.) Pick 2 feats, once from the specific class list, once general. 11.) Purchase all starting gear. 12.) Write down name and alignment. 13.) Play! Est time: 2.5 hours. [/QUOTE]
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