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Community
General Tabletop Discussion
*Dungeons & Dragons
The WotC Playtest Surveys Have A Flaw
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<blockquote data-quote="Ondath" data-source="post: 9104186" data-attributes="member: 7031770"><p>That's not entirely incorrect. But I think D&D relying on one special player (aka the DM) to do all the heavy lifting in order to make a table happen creates a weird situation.</p><p></p><p>Sure, the kind of people who hang out in ENWorld (out of which those who fill the survey are an even smaller percentage) are a silly folk. The average player cares a lot less about the martial/caster disparity, short rests being a viable mechanic, or there being very few ways to spend gold. But their DM probably does. And if the game doesn't attract the group's DM, then that group isn't playing D&D. They'll probably switch to Level Up or Tales of the Valiant or Pathfinder 2E or whatever alternative game the DM prefers (that isn't niche enough to turn off their average players).</p><p></p><p>So I think even though we are kinda weird, I do also think that 5E should listen to us. We're the loud minority that D&D needs to satisfy for the game to happen.</p><p></p><p>And to approach [USER=18]@Ruin Explorer[/USER]'s point from another angle, I do think WotC's internal playtesting team has a very peculiar playstyle, and they've had that for a long time. These are the people who didn't realise the 3.5 Cleric was overpowered, because they just played the class as a healer and didn't push the class's potential to the fullest extent. AFAICT, 5E's internal playtesters also play the game like a classic dungeon crawler, even though the game has evolved into a very different playstyle. And I think these kinds of disparities ultimately lead to a product that isn't as good as it could have been.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9104186, member: 7031770"] That's not entirely incorrect. But I think D&D relying on one special player (aka the DM) to do all the heavy lifting in order to make a table happen creates a weird situation. Sure, the kind of people who hang out in ENWorld (out of which those who fill the survey are an even smaller percentage) are a silly folk. The average player cares a lot less about the martial/caster disparity, short rests being a viable mechanic, or there being very few ways to spend gold. But their DM probably does. And if the game doesn't attract the group's DM, then that group isn't playing D&D. They'll probably switch to Level Up or Tales of the Valiant or Pathfinder 2E or whatever alternative game the DM prefers (that isn't niche enough to turn off their average players). So I think even though we are kinda weird, I do also think that 5E should listen to us. We're the loud minority that D&D needs to satisfy for the game to happen. And to approach [USER=18]@Ruin Explorer[/USER]'s point from another angle, I do think WotC's internal playtesting team has a very peculiar playstyle, and they've had that for a long time. These are the people who didn't realise the 3.5 Cleric was overpowered, because they just played the class as a healer and didn't push the class's potential to the fullest extent. AFAICT, 5E's internal playtesters also play the game like a classic dungeon crawler, even though the game has evolved into a very different playstyle. And I think these kinds of disparities ultimately lead to a product that isn't as good as it could have been. [/QUOTE]
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The WotC Playtest Surveys Have A Flaw
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