CleverNickName
Limit Break Dancing (He/They)
This thread is forked from another, unrelated thread. Things started to drift off-topic there, but I felt it's a good topic for discussion.
I belong to three different gaming groups. And of those 18 people in total, I'm the only one who is following the development of the game at all. I'm the only one who knew that Wizards of the Coast is working on anew edition rules revision, and my fellow gamers get really defensive when I mention it. One guy will actually growl at me every time I bring up the playtest, "We are not changing editions again!" They weren't even aware of the OGL debacle earlier this year, and it was supposed to have blown up the Internet.
These are people that I game with every week. We schedule and coordinate our games through social media, so it's not like they live under a rock either. But as one person out of eighteen total, I'm literally the only 6% of active 5E gamers that I know of who are even aware of these playtests. I imagine the number of folks who are aware and interested is even lower. How much less, then, for the number of people who are (a) interested enough to (b) download the material, (c) read it, (d) playtest it, and (e) provide feedback?
And that fraction of a fraction of a fraction of people that made it all the way to Step (e) is supposed to be everyone's voice in the room.
I don't have a better idea, but still. That's a big ask.
This is a big one.2) The surveys are being answered by about 0.01% of WotC's estimated current playerbase. That is not a good sample size. You have to jump through hoops and sign up to even answer them, that they are then incredibly tediously long, that their questions are not at all focused or thoughtful or specific, but utterly generalized and generic, and soon. This means that I suspect that 0.01% is largely the same sort of people - mostly grogs like myself - who answered the DND Next surveys a decade ago.
I belong to three different gaming groups. And of those 18 people in total, I'm the only one who is following the development of the game at all. I'm the only one who knew that Wizards of the Coast is working on a
These are people that I game with every week. We schedule and coordinate our games through social media, so it's not like they live under a rock either. But as one person out of eighteen total, I'm literally the only 6% of active 5E gamers that I know of who are even aware of these playtests. I imagine the number of folks who are aware and interested is even lower. How much less, then, for the number of people who are (a) interested enough to (b) download the material, (c) read it, (d) playtest it, and (e) provide feedback?
And that fraction of a fraction of a fraction of people that made it all the way to Step (e) is supposed to be everyone's voice in the room.
I don't have a better idea, but still. That's a big ask.
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