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*Dungeons & Dragons
The WotC Playtest Surveys Have A Flaw
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<blockquote data-quote="Njall" data-source="post: 9106681" data-attributes="member: 54719"><p>Look, while I'm not really a 5e fan, I appreciate them playtesting the game, because getting a free preview of the game is nice, if nothing else.</p><p></p><p>That said, the main purpose of a playtest isn't (or shouldn't be) reaching a consensus among the playerbase. Sure, when something isn't well received, the devs tend to either correct it or explain the reasons behind the changes, but the main reason behind a playtest is finding problems and ironing out the bugs.</p><p>Also, considering the way the playtest packets have been released, with each packet presenting only a few elements rather than the complete picture of how the new rules are supposed to interact with each other, I'd argue than the process is flawed for more reasons than just the number of people actually taking the time to answer the surveys. </p><p></p><p>I'm not sure any of this matters to WotC, tho, since both 5e and One D&D's playtests were probably about garnering goodwill from the community, rather than anything else. It doesn't really matter if the amount of feedback they get is adequate, what matters is that they're actively asking for feedback and reacting accordingly. </p><p>Getting useful feedback in the process is probably just a nice bonus.</p></blockquote><p></p>
[QUOTE="Njall, post: 9106681, member: 54719"] Look, while I'm not really a 5e fan, I appreciate them playtesting the game, because getting a free preview of the game is nice, if nothing else. That said, the main purpose of a playtest isn't (or shouldn't be) reaching a consensus among the playerbase. Sure, when something isn't well received, the devs tend to either correct it or explain the reasons behind the changes, but the main reason behind a playtest is finding problems and ironing out the bugs. Also, considering the way the playtest packets have been released, with each packet presenting only a few elements rather than the complete picture of how the new rules are supposed to interact with each other, I'd argue than the process is flawed for more reasons than just the number of people actually taking the time to answer the surveys. I'm not sure any of this matters to WotC, tho, since both 5e and One D&D's playtests were probably about garnering goodwill from the community, rather than anything else. It doesn't really matter if the amount of feedback they get is adequate, what matters is that they're actively asking for feedback and reacting accordingly. Getting useful feedback in the process is probably just a nice bonus. [/QUOTE]
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The WotC Playtest Surveys Have A Flaw
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