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The WotC Playtest Surveys Have A Flaw
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<blockquote data-quote="Ruin Explorer" data-source="post: 9109689" data-attributes="member: 18"><p>This is a surprising precarious strategy with games, as videogames, particularly MMORPGs, show. Especially if your data on what is "popular" isn't derived from actual gameplay, but rather from a small group of fans. Luckily most videogames now have much more direct ways to get metrics, but there was an era, particularly in the '00s, before in-game metrics were as well developed (or where they'd just been overlooked), where a lot devs did rely on small groups of fans for feedback, and... it went well until it didn't, as it were.</p><p></p><p>At the risk of sounding like a LotR character, there will be a day when D&D starts to lose popularity, and on that day, it is quite likely that one of the reasons for that is, one of the major reasons, is WotC's utter reliance on these tiny, unfocused rate rate rate rate rate surveys failing to account for the desires of the bulk of the fans.</p><p></p><p>One interesting thing will be, when the 3D VTT comes online (assuming it doesn't explode), that will finally give WotC real metrics. Not metrics of how people play D&D generally, but metrics of how people play the 3D VTT, and I would be very surprised if that doesn't profoundly impact D&D's design over the next decade.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9109689, member: 18"] This is a surprising precarious strategy with games, as videogames, particularly MMORPGs, show. Especially if your data on what is "popular" isn't derived from actual gameplay, but rather from a small group of fans. Luckily most videogames now have much more direct ways to get metrics, but there was an era, particularly in the '00s, before in-game metrics were as well developed (or where they'd just been overlooked), where a lot devs did rely on small groups of fans for feedback, and... it went well until it didn't, as it were. At the risk of sounding like a LotR character, there will be a day when D&D starts to lose popularity, and on that day, it is quite likely that one of the reasons for that is, one of the major reasons, is WotC's utter reliance on these tiny, unfocused rate rate rate rate rate surveys failing to account for the desires of the bulk of the fans. One interesting thing will be, when the 3D VTT comes online (assuming it doesn't explode), that will finally give WotC real metrics. Not metrics of how people play D&D generally, but metrics of how people play the 3D VTT, and I would be very surprised if that doesn't profoundly impact D&D's design over the next decade. [/QUOTE]
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