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The WotC Playtest Surveys Have A Flaw
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<blockquote data-quote="tetrasodium" data-source="post: 9109842" data-attributes="member: 93670"><p>Couple reasons rooted in the fact that I've used a vtt with attached display for years of in person GM'ing now. </p><p></p><p> The. Vtt use splits in two ways. Firstly you have a pretty battle mat replacement that might sport some dynamic lighting and fow, all of the game is still handled outside the vtt even if sometimes parts are still done with the vtt itself. While that battlemat replacement is more than functional enough and looks amazing it still adds some prep work on top of the usual gm prep.at the other end you have GMs who go woo out and try to configure the vtt to handle everything the vtt could manage or automate... That's an extreme timesink that collapses back to a battlemat replacement as soon as the players try something unexpected or decide to blaze their own path. In the middle is a little of each as convenient.</p><p></p><p>You can get around both of those and get more data if you build the vtt to be played like a video game with loadable adventures rather than like d&d. None of those are really going to give you great data about actual d&d play without some agi listening in to crunch the conversation for analysis though</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9109842, member: 93670"] Couple reasons rooted in the fact that I've used a vtt with attached display for years of in person GM'ing now. The. Vtt use splits in two ways. Firstly you have a pretty battle mat replacement that might sport some dynamic lighting and fow, all of the game is still handled outside the vtt even if sometimes parts are still done with the vtt itself. While that battlemat replacement is more than functional enough and looks amazing it still adds some prep work on top of the usual gm prep.at the other end you have GMs who go woo out and try to configure the vtt to handle everything the vtt could manage or automate... That's an extreme timesink that collapses back to a battlemat replacement as soon as the players try something unexpected or decide to blaze their own path. In the middle is a little of each as convenient. You can get around both of those and get more data if you build the vtt to be played like a video game with loadable adventures rather than like d&d. None of those are really going to give you great data about actual d&d play without some agi listening in to crunch the conversation for analysis though [/QUOTE]
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The WotC Playtest Surveys Have A Flaw
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