Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 939451" data-attributes="member: 1325"><p>But it is, as a level 1 artisan will have difficulty meeting the DC18 required.</p><p></p><p>I suppose if you granted him Max ranks (4), +2 Stat mod, and +2 masterwork tools he could then take 10. But 14 in a stat is pretty remarkable for a non-remarkable NPC, and how can he afford the masterwork tools?</p><p></p><p>Of course, one could even argue about the validity of the DC, perhaps it should have been higher (my opinion, but nothing that I get so worked up about I implement in my games)</p><p></p><p></p><p></p><p>IRL small group has indeed fought an army to a standstill, for a limited amount of time. Even in a standup fight, given the correct terrain. The greek unit of homosexuals that fought up in a mountain pass against overwhelming numbers of Persians (I wish I could remember the name of this unit or the place of the battle). In the end they were all slaughtered, but they caused the Persians incredible loses.</p><p></p><p></p><p>Or the story of Bravo Two Zero, when one of the SAS men stayed behind and held off an Iraq division for several minutes, singlehandedly. (He was shot and killed in the end...)</p><p></p><p>Given my supposition about an average low level artisan, without access to masterwork tools (which he might have were he working for a master armoursmith) he a) couldn't succeed with a take ten, b) would take much longer, and risk botching it all.</p><p></p><p></p><p></p><p>Well without looking it up, (don't have the DMG here) I would say</p><p>a) no, because does the DMG prices adjust for experience and skill (ranks) in a profession?</p><p>b) I was commenting this statement:</p><p></p><p>"Under the standard rules, 50 pounds of plate costs 750 GP in raw materials, but 40 pounds of chainmail only costs 75 GP in raw materials. Those last 10 pounds of metal must be some rare adamantine alloy, eh?"</p><p></p><p>In my mind regarding it as merely "raw materials" is an oversimplification. It is really a collection of resources which is wasted. These resources could be as varied as connections/contacts required to replace unusual tools and materials, travel expenses, design notes, coal, heating, rent, bribes to officials, basically anything that would be considered to be part of the "project" that is crafting "X".</p><p></p><p></p><p></p><p>Aha, but seldom could that actually be arranged, There are powerful guilds who are interested in maintaining their grip on this or that aspect of the economy, and if one "master artisan" choose to sell an armour at a reduced rate, you can be sure that he would loose his right to produce said item. Marks up have and are in many cases well beyond 100%. Especially on Luxury items. I know specifically of a sausage maker that produces the same sausage for two different marketing labels. One is marketted as a "luxury sausage" and costs nearly twice as much. Same content. Same manufacturer. And people PAY!!!</p><p></p><p>Just look at the prices of clothing in the shop, or CDs.</p><p></p><p></p><p></p><p>Once again I was refering to your comment on the "price of raw materials". </p><p></p><p>You'd be surprised at the layers of bureaucracy and leeches that can spontaneously appear out of the woodwork in any economy, modern or ancient when a good profit is to be had. Lawyers existed even then. Duties had to be paid to Duke and King, and to the Guild. Then protection money.</p></blockquote><p></p>
[QUOTE="green slime, post: 939451, member: 1325"] But it is, as a level 1 artisan will have difficulty meeting the DC18 required. I suppose if you granted him Max ranks (4), +2 Stat mod, and +2 masterwork tools he could then take 10. But 14 in a stat is pretty remarkable for a non-remarkable NPC, and how can he afford the masterwork tools? Of course, one could even argue about the validity of the DC, perhaps it should have been higher (my opinion, but nothing that I get so worked up about I implement in my games) IRL small group has indeed fought an army to a standstill, for a limited amount of time. Even in a standup fight, given the correct terrain. The greek unit of homosexuals that fought up in a mountain pass against overwhelming numbers of Persians (I wish I could remember the name of this unit or the place of the battle). In the end they were all slaughtered, but they caused the Persians incredible loses. Or the story of Bravo Two Zero, when one of the SAS men stayed behind and held off an Iraq division for several minutes, singlehandedly. (He was shot and killed in the end...) Given my supposition about an average low level artisan, without access to masterwork tools (which he might have were he working for a master armoursmith) he a) couldn't succeed with a take ten, b) would take much longer, and risk botching it all. Well without looking it up, (don't have the DMG here) I would say a) no, because does the DMG prices adjust for experience and skill (ranks) in a profession? b) I was commenting this statement: "Under the standard rules, 50 pounds of plate costs 750 GP in raw materials, but 40 pounds of chainmail only costs 75 GP in raw materials. Those last 10 pounds of metal must be some rare adamantine alloy, eh?" In my mind regarding it as merely "raw materials" is an oversimplification. It is really a collection of resources which is wasted. These resources could be as varied as connections/contacts required to replace unusual tools and materials, travel expenses, design notes, coal, heating, rent, bribes to officials, basically anything that would be considered to be part of the "project" that is crafting "X". Aha, but seldom could that actually be arranged, There are powerful guilds who are interested in maintaining their grip on this or that aspect of the economy, and if one "master artisan" choose to sell an armour at a reduced rate, you can be sure that he would loose his right to produce said item. Marks up have and are in many cases well beyond 100%. Especially on Luxury items. I know specifically of a sausage maker that produces the same sausage for two different marketing labels. One is marketted as a "luxury sausage" and costs nearly twice as much. Same content. Same manufacturer. And people PAY!!! Just look at the prices of clothing in the shop, or CDs. Once again I was refering to your comment on the "price of raw materials". You'd be surprised at the layers of bureaucracy and leeches that can spontaneously appear out of the woodwork in any economy, modern or ancient when a good profit is to be had. Lawyers existed even then. Duties had to be paid to Duke and King, and to the Guild. Then protection money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
Top