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General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
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<blockquote data-quote="Kemrain" data-source="post: 946319" data-attributes="member: 12153"><p>I really like this system, and I think I could use it in the game I'm planning, but I have a problem with it in that, in my game, armor only provides DR. No AC bonus from armor at all, in fact, Light penalizes you 1 point, Medium 2, and Heavy 4. Each armor gives it's regular AC bonus as DR. You have a decent class bonus to AC, depending on your level, so it's not unbalanced. </p><p></p><p>So, my question is, how would you alter your system to fit my game? I'd love yo use your ideas, and I could modify it myself, but I'd rather get the creator's imput before I butcher the poor thing.</p><p></p><p>If you aren't opposed to taking the time out to look at this, I'd be quite grateful.</p><p></p><p>I like the price guidelines, by the way. In my campaign, I'm using a silver based system. 100 Copper to 1 Silver, 100 Silver to 1 Gold. The guidelines you gave me don't require that much work to be useful. I figure if I bump the gold down to zero, and multiply it by 10, I'll get a decent price that will put armor beyond the price range of peasants, but within line for a skilled laborer or poorer merchant. Very nice, thought out well, IMHO.</p><p></p><p>Thanks for these ideas. I'm very glad you posted this.</p><p></p><p>- Kemrain the Brown-Noser</p><p></p><p>PS: No, I really do like this stuff, and I'm not sucking up. Very cool ideas. Nearly any attempt to realisti-fy D&D is welcome at my table.</p><p></p><p>- Kemrain the Realisti-fy-er.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 946319, member: 12153"] I really like this system, and I think I could use it in the game I'm planning, but I have a problem with it in that, in my game, armor only provides DR. No AC bonus from armor at all, in fact, Light penalizes you 1 point, Medium 2, and Heavy 4. Each armor gives it's regular AC bonus as DR. You have a decent class bonus to AC, depending on your level, so it's not unbalanced. So, my question is, how would you alter your system to fit my game? I'd love yo use your ideas, and I could modify it myself, but I'd rather get the creator's imput before I butcher the poor thing. If you aren't opposed to taking the time out to look at this, I'd be quite grateful. I like the price guidelines, by the way. In my campaign, I'm using a silver based system. 100 Copper to 1 Silver, 100 Silver to 1 Gold. The guidelines you gave me don't require that much work to be useful. I figure if I bump the gold down to zero, and multiply it by 10, I'll get a decent price that will put armor beyond the price range of peasants, but within line for a skilled laborer or poorer merchant. Very nice, thought out well, IMHO. Thanks for these ideas. I'm very glad you posted this. - Kemrain the Brown-Noser PS: No, I really do like this stuff, and I'm not sucking up. Very cool ideas. Nearly any attempt to realisti-fy D&D is welcome at my table. - Kemrain the Realisti-fy-er. [/QUOTE]
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The YAARGH Armor Revision
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