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General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
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<blockquote data-quote="mythusmage" data-source="post: 953471" data-attributes="member: 571"><p><strong>[PLAIN]I [i]Like[/i] Semi-Rigid Armor:)[/PLAIN]</strong></p><p></p><p>Seasong, please reinstate it.</p><p></p><p>Semi-rigid armor has characteristics not held by rigid or flexible. For one, it has places where it 'flexes' where rigid armor does not. It also has weak points where rigid does not.</p><p></p><p>To put it another way; bone, banded, splint etc. armor is not leather or plate and should not be treated as such. As far as I can see it deserves an entry of it's own.</p><p></p><p>And while I'm posting here: Cut down the entries to the following: Flexible, semi-rigid, and rigid. Then add in modifiers. Such as material and weight/thickness. So that a suit of banded cuirbolli (semi-rigid/light armor) would provide less protection (in terms of AC and DR) than a suit of banded iron (semi-rigid/heavy armor). This does complicate the base, but it simplifies armor design. </p><p></p><p>BTW, I can see a culture making spiked cloth armor, under the right conditions. Lack of other resources for example.</p><p></p><p>Another thing. wood is used to make charcoal. Coal is used to make coke (misspelled as 'cake' in an earlier post). Coke was unknown in the Medieval period, being an invention of the 19th century. It is the combination of the blast furnace and coke that makes the mass production of high grade steel and cast iron possible. With a bellows fed furnace and charcoal the best you're going to get is a form of mild steel. The Southern Indian kingdoms of the early Christian era were able to harness strong seasonal winds by use of an ingenious design to produce higher quality steels than otherwise possible.</p><p></p><p>Last, but certainly not least. Seasong, could you post your latest set of armor rules as an attachment? If there's a problem there, you can send me the file. I'll 'translate it into RTF, zip it up, and post it in this thread.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 953471, member: 571"] [b][PLAIN]I [i]Like[/i] Semi-Rigid Armor:)[/PLAIN][/b] Seasong, please reinstate it. Semi-rigid armor has characteristics not held by rigid or flexible. For one, it has places where it 'flexes' where rigid armor does not. It also has weak points where rigid does not. To put it another way; bone, banded, splint etc. armor is not leather or plate and should not be treated as such. As far as I can see it deserves an entry of it's own. And while I'm posting here: Cut down the entries to the following: Flexible, semi-rigid, and rigid. Then add in modifiers. Such as material and weight/thickness. So that a suit of banded cuirbolli (semi-rigid/light armor) would provide less protection (in terms of AC and DR) than a suit of banded iron (semi-rigid/heavy armor). This does complicate the base, but it simplifies armor design. BTW, I can see a culture making spiked cloth armor, under the right conditions. Lack of other resources for example. Another thing. wood is used to make charcoal. Coal is used to make coke (misspelled as 'cake' in an earlier post). Coke was unknown in the Medieval period, being an invention of the 19th century. It is the combination of the blast furnace and coke that makes the mass production of high grade steel and cast iron possible. With a bellows fed furnace and charcoal the best you're going to get is a form of mild steel. The Southern Indian kingdoms of the early Christian era were able to harness strong seasonal winds by use of an ingenious design to produce higher quality steels than otherwise possible. Last, but certainly not least. Seasong, could you post your latest set of armor rules as an attachment? If there's a problem there, you can send me the file. I'll 'translate it into RTF, zip it up, and post it in this thread. [/QUOTE]
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