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General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
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<blockquote data-quote="seasong" data-source="post: 953540" data-attributes="member: 5137"><p><strong>[PLAIN]Re: I [i]Like[/i] Semi-Rigid Armor:)[/PLAIN]</strong></p><p></p><p>Agreed. But D&D doesn't really offer any way to differentiate that. In game terms, armor rounds off to one extra armor check point and a step up on the Dex modifier, or not. The "partial rigid" modification is meant as the half step between the two, getting some of the deflective potential of rigid armor without entirely sacrificing the flexibility of flexible armor.</p><p></p><p>You been reading my GURPS pages? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I actually had some rules written up for halving or doubling thickness to modify AC/DR up or down. But ultimately, they just didn't work well with only eight levels of differentiation possible. It simply ends up being min/maxed to the 6-8 combinations that offer each level of protection for the least cost/weight. And if those are the only armors that will be used (unless you introduce significantly more complex rules to offer other ads/disads to each), you might as well just list those.</p><p></p><p>You mean the ones I just posted, only in RTF?</p><p></p><p>Country A, light rigid; Country B, heavy rigid. Describe to suit. If Country B is dwarven, maybe offer their armor as an Exceptional Material.</p></blockquote><p></p>
[QUOTE="seasong, post: 953540, member: 5137"] [b][PLAIN]Re: I [i]Like[/i] Semi-Rigid Armor:)[/PLAIN][/b] Agreed. But D&D doesn't really offer any way to differentiate that. In game terms, armor rounds off to one extra armor check point and a step up on the Dex modifier, or not. The "partial rigid" modification is meant as the half step between the two, getting some of the deflective potential of rigid armor without entirely sacrificing the flexibility of flexible armor. You been reading my GURPS pages? ;) I actually had some rules written up for halving or doubling thickness to modify AC/DR up or down. But ultimately, they just didn't work well with only eight levels of differentiation possible. It simply ends up being min/maxed to the 6-8 combinations that offer each level of protection for the least cost/weight. And if those are the only armors that will be used (unless you introduce significantly more complex rules to offer other ads/disads to each), you might as well just list those. You mean the ones I just posted, only in RTF? Country A, light rigid; Country B, heavy rigid. Describe to suit. If Country B is dwarven, maybe offer their armor as an Exceptional Material. [/QUOTE]
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The YAARGH Armor Revision
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