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*Pathfinder & Starfinder
The YAARGH Armor Revision
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<blockquote data-quote="mythusmage" data-source="post: 953611" data-attributes="member: 571"><p>Got the files, thanks.</p><p></p><p>To clarify. The core 'description' for each armor type would list <em>only</em> max Dex, armor check, and spell failure. The materials (type and weight) would determine AC and DR. Plus any changes to max Dex, armor check, and spell failure.</p><p></p><p>As it stands, your system is a bit too generic to be useable in a game. What I'd like to see is a sytem a GM can use to design different armors for his setting.</p><p></p><p>You're also concentrating a bit too much on the game part when you really should be focusing on the world part. Your point about people mini-maxing their armor is a valid one, but only for people who metagame. Here are a few things to keep in mind about a world.</p><p></p><p>1. Not everything is going to be available everywhere.</p><p></p><p>2. People tend to use what they know, or what their culture produces (the "Not made here." excuse).</p><p></p><p>3. The price of repairing or replacing the superior item could be more than the cost of repairing or replacing the inferior one.</p><p></p><p>4. Never forget the appeal of appearance. ("I don't care if it's 50 pounds heavier, I look like a b** **s in this.")</p><p></p><p>Remember, not everybody makes rational decisions.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 953611, member: 571"] Got the files, thanks. To clarify. The core 'description' for each armor type would list [i]only[/i] max Dex, armor check, and spell failure. The materials (type and weight) would determine AC and DR. Plus any changes to max Dex, armor check, and spell failure. As it stands, your system is a bit too generic to be useable in a game. What I'd like to see is a sytem a GM can use to design different armors for his setting. You're also concentrating a bit too much on the game part when you really should be focusing on the world part. Your point about people mini-maxing their armor is a valid one, but only for people who metagame. Here are a few things to keep in mind about a world. 1. Not everything is going to be available everywhere. 2. People tend to use what they know, or what their culture produces (the "Not made here." excuse). 3. The price of repairing or replacing the superior item could be more than the cost of repairing or replacing the inferior one. 4. Never forget the appeal of appearance. ("I don't care if it's 50 pounds heavier, I look like a b** **s in this.") Remember, not everybody makes rational decisions. [/QUOTE]
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The YAARGH Armor Revision
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