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General Tabletop Discussion
*Pathfinder & Starfinder
The YAARGH Armor Revision
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<blockquote data-quote="mythusmage" data-source="post: 954255" data-attributes="member: 571"><p>The world your PC goes adventuring in.</p><p></p><p>To be blunt, you are being too dang cautious with this. What you've got now would work fine in a war game, but it doesn't work in an RPG. But it's a good start at a design tool.</p><p></p><p>To expand on my first point, not every type of armor is going to be available everywhere. Armor A may be the best armor ever made, but if it aint on sale in your home town, you can't buy it.</p><p></p><p>Now I present my take on the three types of armor.</p><p></p><p>Flexible: Max Dex: Full; Armor Check: 0; Spell Failure: 0%</p><p></p><p>Semi-rigid: Max Dex: -1; Armor Check: -1; Spell Failure: 5%</p><p></p><p>Rigid: Max Dex: -2; Armor Check: -2; Spell Failure: 10%</p><p></p><p>(The above assumes armor of average quality. Masterwork armor lowers penalties by 1 point (5%), while shoddy armor raises penalties by 1 point (5%))</p><p></p><p>Above you have the base. The material used, and the weight thereof, affects AC, DR, Max Dex, Armor Check, and Spell Failure. For example, a suit of light steel chain will alter the stats for flexible armor thusly:</p><p></p><p>Light Steel Chain: AC +3, DR 1, Max Dex -2, Armor Check -2, Spell Failure 10%. Weight: 40 pounds.</p><p></p><p>A suit of heavy steel chain would look like this:</p><p></p><p>Heavy Steel Chain: AC +7, DR 5, Max Dex -6, Armor Check -6, Spell Failure 30%. Weight, 80 pounds.</p><p></p><p>This is what I was talking about.</p><p></p><p>Remember, any RPG that consists of only one type of activity soon becomes boring.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 954255, member: 571"] The world your PC goes adventuring in. To be blunt, you are being too dang cautious with this. What you've got now would work fine in a war game, but it doesn't work in an RPG. But it's a good start at a design tool. To expand on my first point, not every type of armor is going to be available everywhere. Armor A may be the best armor ever made, but if it aint on sale in your home town, you can't buy it. Now I present my take on the three types of armor. Flexible: Max Dex: Full; Armor Check: 0; Spell Failure: 0% Semi-rigid: Max Dex: -1; Armor Check: -1; Spell Failure: 5% Rigid: Max Dex: -2; Armor Check: -2; Spell Failure: 10% (The above assumes armor of average quality. Masterwork armor lowers penalties by 1 point (5%), while shoddy armor raises penalties by 1 point (5%)) Above you have the base. The material used, and the weight thereof, affects AC, DR, Max Dex, Armor Check, and Spell Failure. For example, a suit of light steel chain will alter the stats for flexible armor thusly: Light Steel Chain: AC +3, DR 1, Max Dex -2, Armor Check -2, Spell Failure 10%. Weight: 40 pounds. A suit of heavy steel chain would look like this: Heavy Steel Chain: AC +7, DR 5, Max Dex -6, Armor Check -6, Spell Failure 30%. Weight, 80 pounds. This is what I was talking about. Remember, any RPG that consists of only one type of activity soon becomes boring. [/QUOTE]
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