Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theater of the Mind and VTTs: Oh Brave New World...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9578149" data-attributes="member: 7044197"><p>Allo! </p><p></p><p>Pitfalls = Don't play D&D or OSR or any other such game. They are all really just miniatures or excel bookeeping games that pretend to be RPGs... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Ok, sassy advice aside, here is actually helpful advice =</p><p></p><p>- Before any situation starts describe the area, and then ask each player to describe their character its self and where they are in the scene. </p><p></p><p>- Ask each player to note one aspect of the location they are at, what they are interacting with (even if only idle sitting on, running hands over, looking at, etc) </p><p></p><p>- Once in a while, attempt to create a plot that gives each player character a slightly different benefit or goal based on different ways the situation could be resolved. Then moderate the conversation of them discussing the reasons for resolving the situation these different ways, and why and who should get the benefit. </p><p></p><p>- Stop using "bad" guys. Have instead "opposition", some person or being that they players can interact with in a non-violent manner. Give the being its own reasons for wanting to oppose the characters, and make sure the reasons sound like something the players understand too. Let the players resolve the situation with bargains or wagers. Which means the opposition should have alternate things they could want to bargain for. </p><p></p><p>- hand out XP or other such bonuses for when players as a group chit chat downtime/campfires/personal ideals conversations. The more the players talk to each other in character, the less work you are doing trying to sing and dance and keep their attention on camera. </p><p></p><p>- Move the spotlight around. Even though someone has more stuff they want to do or say with their character in that moment, make them pause that thought - move on to someone else, let them interact for a bit, pause, move one - repeat. Eventually you will find both a rhythm and dramatic pause points to heighten player interest in knowing what happens next. (101 Arabian nights but in one scene...)</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9578149, member: 7044197"] Allo! Pitfalls = Don't play D&D or OSR or any other such game. They are all really just miniatures or excel bookeeping games that pretend to be RPGs... :P Ok, sassy advice aside, here is actually helpful advice = - Before any situation starts describe the area, and then ask each player to describe their character its self and where they are in the scene. - Ask each player to note one aspect of the location they are at, what they are interacting with (even if only idle sitting on, running hands over, looking at, etc) - Once in a while, attempt to create a plot that gives each player character a slightly different benefit or goal based on different ways the situation could be resolved. Then moderate the conversation of them discussing the reasons for resolving the situation these different ways, and why and who should get the benefit. - Stop using "bad" guys. Have instead "opposition", some person or being that they players can interact with in a non-violent manner. Give the being its own reasons for wanting to oppose the characters, and make sure the reasons sound like something the players understand too. Let the players resolve the situation with bargains or wagers. Which means the opposition should have alternate things they could want to bargain for. - hand out XP or other such bonuses for when players as a group chit chat downtime/campfires/personal ideals conversations. The more the players talk to each other in character, the less work you are doing trying to sing and dance and keep their attention on camera. - Move the spotlight around. Even though someone has more stuff they want to do or say with their character in that moment, make them pause that thought - move on to someone else, let them interact for a bit, pause, move one - repeat. Eventually you will find both a rhythm and dramatic pause points to heighten player interest in knowing what happens next. (101 Arabian nights but in one scene...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theater of the Mind and VTTs: Oh Brave New World...
Top