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Theocracies, Priests, and Divine Might
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<blockquote data-quote="Reynard" data-source="post: 72665" data-attributes="member: 467"><p>The problem with the cleric PC as a religous leader is that other PCs won't give a damn. Really. While it is always fun, and a good idea, to give each player equal time for their character's own goals and developement, things like missionary work, temple construction and oversight, and theorcratic manipulation take a lot of time, more so, say, than a wizard researching a new spell. Now, if your whole group is made up of "builder" PCs (a fighter who wants a stronghold, a mage who wants to form a school, a theif who wants to run the guild, a cleric who wants to create a temple of shake up his religion a la Martin Luther) then it is okay -- a lot of that stuff could either be worked together or dealt with in the occassional "sit around and chat" session. But if only one PC is interested in such things, the DM has to deal with it out of game (emails, whatever) which increases the workload. And no one but the cleric and the DM are likley to notice, anyway.</p><p></p><p>Of course, religous strife makes a great campaign backdrop. A whole party dedicated to a particular faith, or its downfall or "renovation", could easily allow the cleric to do such things without detracting from everyone else's time-- after all, what the cleic does has a great impact on everyone, and those other PCs are likely to be, at the very least, trusted aids to the cleric.</p></blockquote><p></p>
[QUOTE="Reynard, post: 72665, member: 467"] The problem with the cleric PC as a religous leader is that other PCs won't give a damn. Really. While it is always fun, and a good idea, to give each player equal time for their character's own goals and developement, things like missionary work, temple construction and oversight, and theorcratic manipulation take a lot of time, more so, say, than a wizard researching a new spell. Now, if your whole group is made up of "builder" PCs (a fighter who wants a stronghold, a mage who wants to form a school, a theif who wants to run the guild, a cleric who wants to create a temple of shake up his religion a la Martin Luther) then it is okay -- a lot of that stuff could either be worked together or dealt with in the occassional "sit around and chat" session. But if only one PC is interested in such things, the DM has to deal with it out of game (emails, whatever) which increases the workload. And no one but the cleric and the DM are likley to notice, anyway. Of course, religous strife makes a great campaign backdrop. A whole party dedicated to a particular faith, or its downfall or "renovation", could easily allow the cleric to do such things without detracting from everyone else's time-- after all, what the cleic does has a great impact on everyone, and those other PCs are likely to be, at the very least, trusted aids to the cleric. [/QUOTE]
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