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Theoparts of Tharizdun
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<blockquote data-quote="Gravenhurst48" data-source="post: 7875789" data-attributes="member: 7018321"><p>Wow, since 2015 no one has replied? I am saddened no one was interested in helping. Well by now you should have moved on and decided yourself on where to place Gord's Greyhawk in Forgotten Read world. Just for curiosity sake, I will add my two cents and if you reply, just compare my ideas. </p><p>First of all, each Theopart is an artifact upon artifact upon artifact. Each Theopart is Omnipotent. And each Theopart could be many magical item if seperate by the options produced, like a Rod of Lordly Might, a Dancing Sword, etc.. Even several artifacts can also be gleaned from just one Theopart, like the Rod of Seven Parts, or the Regalia of Might, the White Plume Mountain weapons, and so on. A campaign could be built just on one Theopart needing to be assembled of all the other artifacts, unless you stick with each Theopart turning into a ring when held by a character with corresponding alignment to weild the artifact? Even though only a "part" of the Theopart turns into, seperates, from each artifact, then what does the rest of the Theopart look like, a part of a triangle? I forgot. I always had the Theopart look like an Egyptian Ankh, or a pyramid, hmmm? I digress. </p><p>Ok back to placing Gord's Greyhawk into Faerun. </p><p></p><p>The Awakener: The Suss forest could be anywhere but the pyramid throws off a historical point, so the building could be any ancient structure. Sticking with pyramid theme, we are looking at the Jungles of Chult or Mulhorand - though pulverized by the Spell Plague. </p><p></p><p>The Unbinder: A forgotten city can be anywhere too, but of ancient neglected remains, Jungles of Chult, Mulhorand, Maztica, Myth Drannor, and of course The Stone lands of Netheril. And a Great Temple must be in the centre, to suppose a civilization worshipping or is controlled by said temple. </p><p></p><p>The Initiator: If you are sticking with the Gord story, then whomever is in possession of this Theopart, is where the geography location will be. The Suel Brotherhood in Greyhawk deal with demons so with relating to Faerun, the evil group must be in pact with fiends or outsiders and powerful enough to have safeguarded such an epic artifact, or a group to harbour mysteries shrouded by the unknown, like The Dark Druids of the Moonshaes? The Zhentarim from Zhentil Keep with Bane before the Time of Troubles. The Zhentarim with Cyric who destroys the city after the Time of Troubles. The Zhentilar faction from Dark Hold. Red Wizards of Thay. And many more possibilities. </p><p></p><p>Cheers, just some quick thoughts. I am curious what route you went down and how your campaign turned out because I have wanted to also run some sort of Gord vs Tharizdun adventure from non-gane material.</p></blockquote><p></p>
[QUOTE="Gravenhurst48, post: 7875789, member: 7018321"] Wow, since 2015 no one has replied? I am saddened no one was interested in helping. Well by now you should have moved on and decided yourself on where to place Gord's Greyhawk in Forgotten Read world. Just for curiosity sake, I will add my two cents and if you reply, just compare my ideas. First of all, each Theopart is an artifact upon artifact upon artifact. Each Theopart is Omnipotent. And each Theopart could be many magical item if seperate by the options produced, like a Rod of Lordly Might, a Dancing Sword, etc.. Even several artifacts can also be gleaned from just one Theopart, like the Rod of Seven Parts, or the Regalia of Might, the White Plume Mountain weapons, and so on. A campaign could be built just on one Theopart needing to be assembled of all the other artifacts, unless you stick with each Theopart turning into a ring when held by a character with corresponding alignment to weild the artifact? Even though only a "part" of the Theopart turns into, seperates, from each artifact, then what does the rest of the Theopart look like, a part of a triangle? I forgot. I always had the Theopart look like an Egyptian Ankh, or a pyramid, hmmm? I digress. Ok back to placing Gord's Greyhawk into Faerun. The Awakener: The Suss forest could be anywhere but the pyramid throws off a historical point, so the building could be any ancient structure. Sticking with pyramid theme, we are looking at the Jungles of Chult or Mulhorand - though pulverized by the Spell Plague. The Unbinder: A forgotten city can be anywhere too, but of ancient neglected remains, Jungles of Chult, Mulhorand, Maztica, Myth Drannor, and of course The Stone lands of Netheril. And a Great Temple must be in the centre, to suppose a civilization worshipping or is controlled by said temple. The Initiator: If you are sticking with the Gord story, then whomever is in possession of this Theopart, is where the geography location will be. The Suel Brotherhood in Greyhawk deal with demons so with relating to Faerun, the evil group must be in pact with fiends or outsiders and powerful enough to have safeguarded such an epic artifact, or a group to harbour mysteries shrouded by the unknown, like The Dark Druids of the Moonshaes? The Zhentarim from Zhentil Keep with Bane before the Time of Troubles. The Zhentarim with Cyric who destroys the city after the Time of Troubles. The Zhentilar faction from Dark Hold. Red Wizards of Thay. And many more possibilities. Cheers, just some quick thoughts. I am curious what route you went down and how your campaign turned out because I have wanted to also run some sort of Gord vs Tharizdun adventure from non-gane material. [/QUOTE]
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