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<blockquote data-quote="keterys" data-source="post: 4132783" data-attributes="member: 43019"><p>Well, I posted this elsewhere, but since you asked...</p><p></p><p>Okay, I won't bet money, but someone asked what they thought the progression of abilities might look like for 4E and this is my stab. If they're into patterns, it feels pretty good and matches what little data points we know.</p><p></p><p>Basics:</p><p>On odd levels (1,3,5,7,9,etc), you'll get a Feat</p><p>On even levels (2,4,6,8,10,etc), you'll gain a +1 bonus to most statistics (attacks, skills, defenses)</p><p></p><p>Powers and Bonus Feats</p><p>1 - 2 At-Will, 1 Encounter, 1 Daily</p><p>2 - Utility</p><p>3 - Encounter</p><p>4 - Bonus Feat</p><p>5 - Daily</p><p>6 - Utility</p><p>7 - Encounter</p><p>8 - Bonus Feat</p><p>9 - Daily</p><p>10 - Utility</p><p>11 - Paragon Path</p><p>12 - Bonus Feat</p><p>13 - Encounter</p><p>14 - Paragon Path</p><p>15 - Daily</p><p>16 - Utility</p><p>17 - Paragon Path</p><p>18 - Bonus Feat</p><p>19 - Encounter</p><p>20 - Paragon Path</p><p>21 - Epic Destiny</p><p>22 - Utility</p><p>23 - Daily</p><p>24 - Bonus Feat</p><p>25 - Epic Destiny</p><p>26 - Utility</p><p>27 - Encounter</p><p>28 - Bonus Feat</p><p>29 - Daily</p><p>30 - Epic Destiny</p><p></p><p>With a note that utility powers can be either encounter or daily powers depending on their power, and likely most or all utility spots will have the option of either.</p><p></p><p>I actually feel very good about levels 1 through 16, but I'm a little iffier past that. I'm especially iffy on 20th/21st and the epic destiny spots. It feels good to 'finish' the path/destiny at the end of the level range and to start the new one right away, but it does lead to some real gaps in picking up new powers. I'd not be surprised if those were good levels to swap some of your powers around, and we've already seen that 21st has a big damage boost for at-wills.</p><p></p><p>I guess there's a decent chance 30th is a Utility, too... or some kind of insane kicker with lots of stuff cause for some reason gaming people like big capstones, but your epic destiny might 'finish' at 31st, when you've retired your character. If it's okay to hold off on getting epic destiny powers until 22nd then 22/26/30 would be pretty solid and let you get in a few more cool encounter and daily powers instead of utility/bonus feats... I really don't like the bonus feat hanging out at 28th instead of a power, though.</p><p></p><p>Anyhow, was kinda fun to think about. I'm guessing you get 4-5 max encounters and dailies (each), then start to lose old ones to make room for news, but I'm not too worried about the exact number.</p></blockquote><p></p>
[QUOTE="keterys, post: 4132783, member: 43019"] Well, I posted this elsewhere, but since you asked... Okay, I won't bet money, but someone asked what they thought the progression of abilities might look like for 4E and this is my stab. If they're into patterns, it feels pretty good and matches what little data points we know. Basics: On odd levels (1,3,5,7,9,etc), you'll get a Feat On even levels (2,4,6,8,10,etc), you'll gain a +1 bonus to most statistics (attacks, skills, defenses) Powers and Bonus Feats 1 - 2 At-Will, 1 Encounter, 1 Daily 2 - Utility 3 - Encounter 4 - Bonus Feat 5 - Daily 6 - Utility 7 - Encounter 8 - Bonus Feat 9 - Daily 10 - Utility 11 - Paragon Path 12 - Bonus Feat 13 - Encounter 14 - Paragon Path 15 - Daily 16 - Utility 17 - Paragon Path 18 - Bonus Feat 19 - Encounter 20 - Paragon Path 21 - Epic Destiny 22 - Utility 23 - Daily 24 - Bonus Feat 25 - Epic Destiny 26 - Utility 27 - Encounter 28 - Bonus Feat 29 - Daily 30 - Epic Destiny With a note that utility powers can be either encounter or daily powers depending on their power, and likely most or all utility spots will have the option of either. I actually feel very good about levels 1 through 16, but I'm a little iffier past that. I'm especially iffy on 20th/21st and the epic destiny spots. It feels good to 'finish' the path/destiny at the end of the level range and to start the new one right away, but it does lead to some real gaps in picking up new powers. I'd not be surprised if those were good levels to swap some of your powers around, and we've already seen that 21st has a big damage boost for at-wills. I guess there's a decent chance 30th is a Utility, too... or some kind of insane kicker with lots of stuff cause for some reason gaming people like big capstones, but your epic destiny might 'finish' at 31st, when you've retired your character. If it's okay to hold off on getting epic destiny powers until 22nd then 22/26/30 would be pretty solid and let you get in a few more cool encounter and daily powers instead of utility/bonus feats... I really don't like the bonus feat hanging out at 28th instead of a power, though. Anyhow, was kinda fun to think about. I'm guessing you get 4-5 max encounters and dailies (each), then start to lose old ones to make room for news, but I'm not too worried about the exact number. [/QUOTE]
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