pawsplay said:As I wrote above: These three modes should be considered three primary colors which can be mixed, not mutually exclusive categories. Hybrid forms are assumed to be the default, rather than exceptional. These are not categories of play, these are modes that combine to answer the question "what happens?" It's because of those types of games you mention (mechanical resolution, then pass the narrator hat) that I specifically did not want to tie the resolution modes to different times or kinds of action. I just say, mechanical resolution was used to decide who had authorial control, and the authorial player is also the narrator.
You did say that about colors and I completely missed it on reading, though I guess from the example it seemed more like they can be used at different times (chronologically mixed) than in the same resolution.
But you definitely said it and i just completely missed it. So my apologies.
You know a worksheet or grid of what you wrote might make it easy to actually template for analytical purposes (not to analyze what you wrote but to use to analyze a gaming experience)