Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Theory Crafting fun: Max initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 8011633" data-attributes="member: 6880599"><p>For the sake of some small note of realism, I am going to ignore the max 30 stats from the DMG. I am also avoiding Artifact items such as The Sword of Kas. If you want to do other wise that is fine. This is just what I want to do.</p><p></p><p><strong>yuan-ti-pureblood</strong> "Your Charisma score increases by 2, and your Intelligence score increases by 1." and "You are immune to poison damage and the poisoned condition."</p><p><strong>Base stats</strong>: Str9 Dex14 Con8 Int 14 (13 +1 Race) Wiz14 Cha 16 (+2 race)</p><p>level 3 Fighter Champion - Remarkable Athlete: "<strong><em>add half your proficiency bonus</em></strong> (round up) to any Strength, <strong><em>Dexterity</em></strong>, or Constitution check you make that doesn’t already use your proficiency bonus." +3</p><p>level 8 Fighter Champion - (+ 3 Ability score increase) Dexterity 18 (+ two Ability score increase) = +4 (<strong>Basic Dexterity</strong>)</p><p>level 3 Rogue Swashbuckler - Rakish Audacity: "You can give yourself a bonus to your initiative rolls equal to your <strong><em>Charisma modifier</em></strong>."</p><p>level 4 Rogue Swashbuckler (+ 1 Ability score increase) Charisma 18 (+ two Ability score increase) = +4 (<strong>Charisma</strong>)</p><p><em>level 3 Gloom Stalker Ranger</em> - Dread Ambusher: "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your <strong><em>Wisdom modifier</em></strong>."</p><p><em>level 4 Gloom Stalker Ranger ( +1 ASI) </em>Wisdom 16 (+ one Ability score increase) = +3 (<strong>Wisdom</strong>)</p><p><em>level 2 Wizard</em> (War mage: Tactical wit -or- Chronurgist:Temporal Awareness): You can add your <em><strong>Intelligence modifier</strong></em> to your initiative rolls.</p><p><em>level 4 Wizard</em> (War mage / Chronurgist, + one Ability score increase) Intelligence 16 (+ one Ability score increase) = +3 (<strong>Intelligence</strong>)</p><p>ASI: Alert feat = +5 (Third ASI from Fighter)</p><p>Luckstone = +1</p><p>Ioun Stone of Mastery = +1</p><p>Scorpion Armor "+5 bonus to initiative as long as you aren’t incapacitated " The curse does poison damage but as a Yuan-ti-pureblood your immune to it. = +5</p><p>Sentinel shield (no attunement required) = Effective +5 from advantage</p><p><strong>Static max initiative Bonus: +29, Effective/Temporary +34</strong></p><p></p><p>Sentinel shield is the cheapest option for advantage just for note, other options are: Weapon of warning / level 7 Barbarian: Feral Instinct / level 1 Twilight Cleric lvl 1: Vigilant Blessing all give advantage but I choose the static bonus for magic items and used up all 20 levels. I am thinking I might still be able to get it through DM <strong>inspiration</strong> at the very least. I saw someone say you could use the help action, which might technically be true but I don't think many GMs would allow it. Possibly lvl 2 spell <strong>Enhance Ability</strong> <strong>Cat's Grace</strong> cast by ally since it lasts or and hour.</p><p></p><p>Can anyone improve on this? Did I miss something big?</p><p></p><p><strong>Edit</strong>: Corrected math, added Sentinel Shield for advantage, removed Oath of the Watcher since it is Unearthed Arcana, and removed Gunslinger as critical role content. I think is a fair criticism the they would not be allowed at most tables. I added Bard to cover the missing character levels utilizing Jack of all trades and Bardic inspiration reducing the static bonus from 30 to 25 but resulting in a higher temporary cap.</p><p></p><p><em>level 7 Oath of the Watchers</em> (Unearthed Arcana, Paladin +1ASI) - "you each gain a bonus to initiative equal to your Charisma modifier"</p><p></p><p><em>level 7 Gunslinger</em> (Critical Role content, Fighter +2 ASI) - Quickdraw: "When you reach 7th level, you add your proficiency bonus to your initiative." assuming total character level of 20 = +6</p><p><em>level 8 Gunslinger</em> (Fighter +1 ASI)</p><p></p><p><strong>Edit:</strong> Bard options</p><p></p><p><em>level 2 Bard</em> (Jack of all Trades <strong>+1/2 your proficiency bonus</strong> as a level 20 character) = +3</p><p><strong>level 14 Lore Bard -Peerless Skill</strong></p><p>Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.</p><p></p><p><strong>Edit</strong>: Rebuilt with Champion fighter as base class for an additional ASI and Rogue Swashbuckler to add Charisma for changing the base max from +25 to +30 before advantage</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8011633, member: 6880599"] For the sake of some small note of realism, I am going to ignore the max 30 stats from the DMG. I am also avoiding Artifact items such as The Sword of Kas. If you want to do other wise that is fine. This is just what I want to do. [B]yuan-ti-pureblood[/B] "Your Charisma score increases by 2, and your Intelligence score increases by 1." and "You are immune to poison damage and the poisoned condition." [B]Base stats[/B]: Str9 Dex14 Con8 Int 14 (13 +1 Race) Wiz14 Cha 16 (+2 race) level 3 Fighter Champion - Remarkable Athlete: "[B][I]add half your proficiency bonus[/I][/B] (round up) to any Strength, [B][I]Dexterity[/I][/B], or Constitution check you make that doesn’t already use your proficiency bonus." +3 level 8 Fighter Champion - (+ 3 Ability score increase) Dexterity 18 (+ two Ability score increase) = +4 ([B]Basic Dexterity[/B]) level 3 Rogue Swashbuckler - Rakish Audacity: "You can give yourself a bonus to your initiative rolls equal to your [B][I]Charisma modifier[/I][/B]." level 4 Rogue Swashbuckler (+ 1 Ability score increase) Charisma 18 (+ two Ability score increase) = +4 ([B]Charisma[/B]) [I]level 3 Gloom Stalker Ranger[/I] - Dread Ambusher: "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your [B][I]Wisdom modifier[/I][/B]." [I]level 4 Gloom Stalker Ranger ( +1 ASI) [/I]Wisdom 16 (+ one Ability score increase) = +3 ([B]Wisdom[/B]) [I]level 2 Wizard[/I] (War mage: Tactical wit -or- Chronurgist:Temporal Awareness): You can add your [I][B]Intelligence modifier[/B][/I] to your initiative rolls. [I]level 4 Wizard[/I] (War mage / Chronurgist, + one Ability score increase) Intelligence 16 (+ one Ability score increase) = +3 ([B]Intelligence[/B]) ASI: Alert feat = +5 (Third ASI from Fighter) Luckstone = +1 Ioun Stone of Mastery = +1 Scorpion Armor "+5 bonus to initiative as long as you aren’t incapacitated " The curse does poison damage but as a Yuan-ti-pureblood your immune to it. = +5 Sentinel shield (no attunement required) = Effective +5 from advantage [B]Static max initiative Bonus: +29, Effective/Temporary +34[/B] Sentinel shield is the cheapest option for advantage just for note, other options are: Weapon of warning / level 7 Barbarian: Feral Instinct / level 1 Twilight Cleric lvl 1: Vigilant Blessing all give advantage but I choose the static bonus for magic items and used up all 20 levels. I am thinking I might still be able to get it through DM [B]inspiration[/B] at the very least. I saw someone say you could use the help action, which might technically be true but I don't think many GMs would allow it. Possibly lvl 2 spell [B]Enhance Ability[/B] [B]Cat's Grace[/B] cast by ally since it lasts or and hour. Can anyone improve on this? Did I miss something big? [B]Edit[/B]: Corrected math, added Sentinel Shield for advantage, removed Oath of the Watcher since it is Unearthed Arcana, and removed Gunslinger as critical role content. I think is a fair criticism the they would not be allowed at most tables. I added Bard to cover the missing character levels utilizing Jack of all trades and Bardic inspiration reducing the static bonus from 30 to 25 but resulting in a higher temporary cap. [I]level 7 Oath of the Watchers[/I] (Unearthed Arcana, Paladin +1ASI) - "you each gain a bonus to initiative equal to your Charisma modifier" [I]level 7 Gunslinger[/I] (Critical Role content, Fighter +2 ASI) - Quickdraw: "When you reach 7th level, you add your proficiency bonus to your initiative." assuming total character level of 20 = +6 [I]level 8 Gunslinger[/I] (Fighter +1 ASI) [B]Edit:[/B] Bard options [I]level 2 Bard[/I] (Jack of all Trades [B]+1/2 your proficiency bonus[/B] as a level 20 character) = +3 [B]level 14 Lore Bard -Peerless Skill[/B] Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. [B]Edit[/B]: Rebuilt with Champion fighter as base class for an additional ASI and Rogue Swashbuckler to add Charisma for changing the base max from +25 to +30 before advantage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Theory Crafting fun: Max initiative?
Top