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There’s a TOMB RAIDER RPG Coming!
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<blockquote data-quote="Tantavalist" data-source="post: 8442312" data-attributes="member: 7030056"><p>I'm finding it hard to be excited about this. It strikes me as a license being released just for the sake of releasing a license, because Tomb Raider will sell. What exactly will it bring that another RPG couldn't?</p><p></p><p>There are already quite a few systems around that could be used to create a Tomb Raider-style adventure. Does Lara Croft's universe really have that much lore to it? I haven't played the games much but I got the impression that they were basically "Indiana Jones in modern day with female protagonist". That's a very cool elevator pitch, but just how hard could it be for any GM to just run a Tomb Raider plot using an existing system?</p><p></p><p>On top of this is the core concept- that Lara Croft will exist as an NPC and the players are assumed to be her gofers. Really? We're going to be paying for the right to say that a fictional character is <em>officially</em> in the game we're running? That and Lara's picture on the front cover when you see it on a gaming store shelf of course, which is presumably what this is hoping to get impulse buys through. But then, is that actually a thing that's happening as often these days?</p><p></p><p>Now, I don't know anything about the system it'll be using. It could turn out to be amazing. I'll just say that it will have to be, because as I see things that's literally the only reason any gamer could have for buying this.</p><p></p><p>Tomb Raider is a great concept, but that's all it is- a concept that's easily summed up. It's fine if someone is excited about the news, but for me the burden of making me care about this is very much on the people behind the game and they've got an uphill struggle on their hands.</p></blockquote><p></p>
[QUOTE="Tantavalist, post: 8442312, member: 7030056"] I'm finding it hard to be excited about this. It strikes me as a license being released just for the sake of releasing a license, because Tomb Raider will sell. What exactly will it bring that another RPG couldn't? There are already quite a few systems around that could be used to create a Tomb Raider-style adventure. Does Lara Croft's universe really have that much lore to it? I haven't played the games much but I got the impression that they were basically "Indiana Jones in modern day with female protagonist". That's a very cool elevator pitch, but just how hard could it be for any GM to just run a Tomb Raider plot using an existing system? On top of this is the core concept- that Lara Croft will exist as an NPC and the players are assumed to be her gofers. Really? We're going to be paying for the right to say that a fictional character is [I]officially[/I] in the game we're running? That and Lara's picture on the front cover when you see it on a gaming store shelf of course, which is presumably what this is hoping to get impulse buys through. But then, is that actually a thing that's happening as often these days? Now, I don't know anything about the system it'll be using. It could turn out to be amazing. I'll just say that it will have to be, because as I see things that's literally the only reason any gamer could have for buying this. Tomb Raider is a great concept, but that's all it is- a concept that's easily summed up. It's fine if someone is excited about the news, but for me the burden of making me care about this is very much on the people behind the game and they've got an uphill struggle on their hands. [/QUOTE]
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