There are Two Types of Creativity

Eosin the Red said:
I feel the exact opposite? D&D or any system for that matter, that strives to be all inclusive will have rules or subsets of rules that are geared for contradicting styles of play. A good system is inclusionary, a good game is inclusive. A great example is Champions - if the DM & Players want a Batman type campaign and one PC is a Superman clone, you have a game breaking problem. The rules should exsist to do it but the involved parties set limits to re-create the genre.

I play/run low magic, mainly Wheel of Time and Birthright. Many rules are wholly or partially inappropiate to those settings. For the setting(s) to work many of the rules get shuffeled out the door. My players like the style of game I run and are content with limits. If I tried to run a "kitchen sink and everything else" game, I would fail miserably. I am not sure how others do it?
Ditto, although I mainly design my own setting...

And I guess I'm not very curious how others do it.;)
 

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Michael_Morris said:
Role & Rule is written for d20. Unlike Robin's Laws of Gamemastering or Aaron Rosenburg's Gamemastering Secrets the book is truly a d20 product, and not a book that d20 was slapped onto the cover of as an afterthought to boost sales. While some of the theory in the book, particularly it's early chapters, can be applied to any system, much of the book is d20 specific, especially the feats and skills.

Do you have a publisher lined up and a release date? If so, who and when?

I would prefer a book that applied to RPG's generally, not just d20. I can see how your approach might be applied to d20, but you might want to see if it works with other systems too. It seems that much of what you suggest could be applied to other systems and illustrations using other RPG's would give Role & Rule more depth.
 

Zander said:


Do you have a publisher lined up and a release date? If so, who and when?

I would prefer a book that applied to RPG's generally, not just d20. I can see how your approach might be applied to d20, but you might want to see if it works with other systems too. It seems that much of what you suggest could be applied to other systems and illustrations using other RPG's would give Role & Rule more depth.

I have found that books that try to serve multiple systems are either so vague that they serve none of them well or favor one system heavily over the others. I have also found that it is easier to translate something specific to another system into my favorite system than it is to try to apply a vague an inexact piece that tries to serve multiple systems to any system.
 

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