Bendris Noulg
First Post
Ditto, although I mainly design my own setting...Eosin the Red said:I feel the exact opposite? D&D or any system for that matter, that strives to be all inclusive will have rules or subsets of rules that are geared for contradicting styles of play. A good system is inclusionary, a good game is inclusive. A great example is Champions - if the DM & Players want a Batman type campaign and one PC is a Superman clone, you have a game breaking problem. The rules should exsist to do it but the involved parties set limits to re-create the genre.
I play/run low magic, mainly Wheel of Time and Birthright. Many rules are wholly or partially inappropiate to those settings. For the setting(s) to work many of the rules get shuffeled out the door. My players like the style of game I run and are content with limits. If I tried to run a "kitchen sink and everything else" game, I would fail miserably. I am not sure how others do it?
And I guess I'm not very curious how others do it.
