There needs to be more dwarf monks

Slight tangent here.

The Dwarf Monk from the Neverwinter Nights video game was fun.

Grimgnaw was his name. He wanted to die the "true death," so every time I resurrected him he grumbled and berated me. Good times.

Grimgnaw.jpg
 

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For another really good monk race for Zen Archers, there's the Oread from Bestiary 2.

+2 Str, Wis, -2 Cha
Darkvision
acid resistance 5

Not bad at all, especially if you multiclass with Sorcerer, as they have the elemental affinity for Earth.
 

And that's *one way* to play a monk. You seem to take it as a core concept that monks must be built around survivability.

*shrug* Just pointing out that a STR based offensive monk is not the only way to do things and still be effective.

Really, there's several main ways to go about character creation: play up the strengths of a race and class and then compensate for weaknesses through magical items and feats, or create a character by trying to compensate for the weaknesses of the class at first level and boost things through feats and magic later on. Granted, there's also Min-Maxing, making choices for roleplaying purposes, or just not knowing what your doing so it doesn't work well. Probably more that I am missing, or combinations of each.

But to each their own.

If I did play this character up through level 5+, I would consider spending feats so that he can craft magical items. Thematically, I like the concept of a dwarf monk forging something using his fists instead of a hammer. But where I take a character depends on group dynamics and how the campaign is going.
 

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