Blackwarder
Adventurer
Six seconds rounds are just dumb, when I first started playing D&D I remember the DM telling me that the attack roll is an abstraction of your character hacking and dodging and feinting and trying to land a good hit that actually draw blood, and that having more attacks means that you just hit more in the same amount of time.
When I tried to say it to a new player in 3e and 4e his respons was that it doesn't make any sense with six seconds rounds, and he was right.
For me, combat is not the core of the game, I don't give a crap what happened every second of the fight nor do I like having a small skirmish takes up to three hours in RL but less than a minute in game time...
Mind you, movement and ranged attacks should get tweaked, but still I'm a huge fan of one minute rounds.
Also, it makes changing from turns to rounds easier.
Warder
When I tried to say it to a new player in 3e and 4e his respons was that it doesn't make any sense with six seconds rounds, and he was right.
For me, combat is not the core of the game, I don't give a crap what happened every second of the fight nor do I like having a small skirmish takes up to three hours in RL but less than a minute in game time...
Mind you, movement and ranged attacks should get tweaked, but still I'm a huge fan of one minute rounds.
Also, it makes changing from turns to rounds easier.
Warder