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There's a TERMINATOR RPG Coming!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8111465" data-attributes="member: 6802378"><p>I have got an idea:</p><p></p><p>[ISPOILER]The true antagonist wasn't a supercomputer what rebelled against the humans, but the "club of immortals", a collective of humans, members of the global elites, whose minds were uploaded into digital memory. But there were psychopaths before the digital uploaded, and now they are even more merciless. When the war started the robots had got an army because the supercomputer was a puppet, but the club of the immortals the puppeteer.[/ISPOILER]</p><p></p><p>[URL unfurl="true"]https://terminator.fandom.com/wiki/Terminator_Wiki[/URL]</p><p></p><p><em>Do you know? Dani Ramos' father (T: Dark Gate) wanted to kill his daughter when he found out she was in t</em><a href="https://en.wikipedia.org/wiki/Cumbia_Ninja" target="_blank"><em>he teleserie "Cumbia Ninja"</em></a><em>.</em></p><p><em></em></p><p> <em></em>We have to remember the terminators are very hard to be destroyed. Maybe in the future battlefield are cheap cannon fodder, but the time-travelers sent to the past are the deluxe version, the elite. This means in games set in the present then the PCs have to trick the terminators to go toward special places where they can be destroyed. The first terminator could enter a police station and to kill everybody he found, and in the second movie he could neutralize a complete police squad without causing lethal damage. </p><p></p><p>Even simple fans of strategy games know all wars cause serious wear and tear. If all resources all consumed surely you will lose the fight. Will we not need more details about how humans could win the war?</p><p></p><p>What if Terminator saga doesn't worry about temporal paradoxes because it's an artificial simulation as Matrix? Then the alternate timelines would be like interconnected servers of a MMO. Maybe there is a timeline where Skynet and Legion fight each other, using human agents as pawns against the other.</p><p></p><p>[MEDIA=youtube]KEaS8X1_gcU[/MEDIA]</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8111465, member: 6802378"] I have got an idea: [ISPOILER]The true antagonist wasn't a supercomputer what rebelled against the humans, but the "club of immortals", a collective of humans, members of the global elites, whose minds were uploaded into digital memory. But there were psychopaths before the digital uploaded, and now they are even more merciless. When the war started the robots had got an army because the supercomputer was a puppet, but the club of the immortals the puppeteer.[/ISPOILER] [URL unfurl="true"]https://terminator.fandom.com/wiki/Terminator_Wiki[/URL] [I]Do you know? Dani Ramos' father (T: Dark Gate) wanted to kill his daughter when he found out she was in t[/I][URL='https://en.wikipedia.org/wiki/Cumbia_Ninja'][I]he teleserie "Cumbia Ninja"[/I][/URL][I]. [/I]We have to remember the terminators are very hard to be destroyed. Maybe in the future battlefield are cheap cannon fodder, but the time-travelers sent to the past are the deluxe version, the elite. This means in games set in the present then the PCs have to trick the terminators to go toward special places where they can be destroyed. The first terminator could enter a police station and to kill everybody he found, and in the second movie he could neutralize a complete police squad without causing lethal damage. Even simple fans of strategy games know all wars cause serious wear and tear. If all resources all consumed surely you will lose the fight. Will we not need more details about how humans could win the war? What if Terminator saga doesn't worry about temporal paradoxes because it's an artificial simulation as Matrix? Then the alternate timelines would be like interconnected servers of a MMO. Maybe there is a timeline where Skynet and Legion fight each other, using human agents as pawns against the other. [MEDIA=youtube]KEaS8X1_gcU[/MEDIA] [/QUOTE]
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