This is not a poll, but I'd be interested to see what others think. My assertion is that you can't roleplay incorrectly, in terms of making decisions for your character regarding morality, ethics, or quests. Your character is your own creation. You designed him or her and any action you feel is warranted probably is. There's no reason to ask if you are doing the right thing for your alignment since your alignment is something you chose to reflect your character's outlook. If your character starts acting against your original alignment that shows growth (or Chaos
).
Real people sometimes behave erratically and have been known to do things against their group's best interest or even against personal interest. People are unpredictable and may act simply to surprise themselves, push themselves, or others. Now, I'm not advocating doing any of this without letting the other players at the table know what's going on. But I think people should worry less about what their alignment dictates they do and more about what their character would do in a given situation. Especially in D&D, where life and death are always precariously close, it seems most adventuring characters would do their best to "live it up" since you might be dead the next day.
Following those words seems closer to real roleplaying than playing an alignment, a class, and X quirks with a prominent virtue and sin which seems to be the recipe for a lot of "characters".
Agree? Disagree?

Real people sometimes behave erratically and have been known to do things against their group's best interest or even against personal interest. People are unpredictable and may act simply to surprise themselves, push themselves, or others. Now, I'm not advocating doing any of this without letting the other players at the table know what's going on. But I think people should worry less about what their alignment dictates they do and more about what their character would do in a given situation. Especially in D&D, where life and death are always precariously close, it seems most adventuring characters would do their best to "live it up" since you might be dead the next day.
Following those words seems closer to real roleplaying than playing an alignment, a class, and X quirks with a prominent virtue and sin which seems to be the recipe for a lot of "characters".
Agree? Disagree?